Interface Attackable

All Superinterfaces:
CopyableDataHolder, DataHolder, DataHolder.Mutable, DataSerializable, Entity, EntityProjectileSource, HoverEventSource<HoverEvent.ShowEntity>, Identifiable, Locatable, ProjectileSource, RandomProvider, SerializableDataHolder, SerializableDataHolder.Mutable, Sound.Emitter, TeamMember, ValueContainer
All Known Subinterfaces:
Agent, Allay, Ambient, Animal, Aquatic, Armadillo, ArmorStand, Axolotl, Bat, Bee, Blaze, Bogged, Breeze, Camel, Cat, CaveSpider, Chicken, ClientPlayer, Cod, ComplexLiving<T>, Cow, Creeper, Dolphin, Donkey, Drowned, ElderGuardian, EnderDragon, Enderman, Endermite, Evoker, Fish, Fox, Frog, Ghast, Giant, GlowSquid, Goat, Golem, Guardian, Hoglin, Horse, HorseLike, Human, Humanoid, Husk, Illager, Illusioner, Interaction, IronGolem, Living, Llama, LocalPlayer, MagmaCube, Monster, Mooshroom, Mule, Ocelot, PackHorse, Panda, Parrot, PathfinderAgent, Patroller, Phantom, Pig, Piglin, PiglinBrute, PiglinLike, Pillager, Player, PolarBear, Pufferfish, Rabbit, Raider, RangedAgent, Ravager, RemotePlayer, Salmon, SchoolingFish, ServerPlayer, Sheep, Shulker, Silverfish, Skeleton, SkeletonHorse, SkeletonLike, Slime, Sniffer, SnowGolem, Spellcaster, Spider, Squid, Stray, Strider, Tadpole, TameableAnimal, TraderLlama, TropicalFish, Turtle, Vex, Villager, VillagerLike, Vindicator, WanderingTrader, Warden, Witch, Wither, WitherSkeleton, Wolf, Zoglin, Zombie, ZombieHorse, ZombieVillager, ZombifiedPiglin

public interface Attackable extends Entity