All Superinterfaces:
Agent, ArmorEquipable, Attackable, AttributeHolder, CopyableDataHolder, DataHolder, DataHolder.Mutable, DataSerializable, Entity, EntityProjectileSource, Equipable, Hostile, HoverEventSource<HoverEvent.ShowEntity>, Identifiable, Leashable, Living, Locatable, Monster, PathfinderAgent, ProjectileSource, RandomProvider, RangedAgent, Ranger, SerializableDataHolder, SerializableDataHolder.Mutable, Sound.Emitter, Targeting, TeamMember, ValueContainer, Zombie

public interface Drowned extends Zombie, RangedAgent