Interface Aquatic

All Superinterfaces:
Agent, ArmorEquipable, Attackable, AttributeHolder, CopyableDataHolder, DataHolder, DataHolder.Mutable, DataSerializable, Entity, EntityProjectileSource, Equipable, HoverEventSource<HoverEvent.ShowEntity>, Identifiable, Leashable, Living, Locatable, PathfinderAgent, ProjectileSource, RandomProvider, SerializableDataHolder, SerializableDataHolder.Mutable, Sound.Emitter, Targeting, TeamMember, ValueContainer
All Known Subinterfaces:
Cod, Dolphin, Fish, GlowSquid, Pufferfish, Salmon, SchoolingFish, Squid, Tadpole, TropicalFish

public interface Aquatic extends PathfinderAgent
Represents an aquatic creature that needs to stay in water to survive