Class Keys
Keys used throughout the API.- 
Field SummaryFieldsModifier and TypeFieldDescriptionThePotionEffectTypes.ABSORPTIONamount of aLivingentity.The acceleration of aAcceleratingProjectile.static final Key<Value<ItemStackSnapshot>> The item aLivingentity is currently using.Whether aPlayers affects spawning.The age (in ticks) of an entity.static final Key<Value<SoundConfig.Additional>> The additional ambient sound settings in aBiomeReadonlyThe ambient lightning of aWorldType.static final Key<Value<SoundConfig.Mood>> The ambient mood settings in aBiomeReadonlystatic final Key<Value<ParticleConfig>> The ambient particle settings in aBiomeReadonlyThe ambient sound in aBiomeReadonlyThe anger level of aAngerable.static final Key<WeightedCollectionValue<PotionEffect>> The set ofPotionEffects applied on use of anItemStack.static final Key<ListValue<Enchantment>> The enchantments applied to anItemStack.static final Key<Value<ArmorMaterial>> TheArmorMaterialof an armorItemStack.static final Key<Value<AttachmentSurface>> The attachmentAttachmentSurfaceof a button or leverBlockStateThe damage dealt by anArrowLikeon impact.The time of aRavageris considered attacking.The author of aItemTypes.WRITTEN_BOOKItemStack.The attack damage of the auto spin attack aLivingis doing.Remaining ticks of the auto spin attack aLivingis doing.static final Key<Value<ItemStackSnapshot>> The ItemStack of the auto spin attack aLivingis doing.TheAxisdirection of aBlockState.The ticks until aAgeableturns into an adult.static final Key<Value<SoundConfig.BackgroundMusic>> The background music settings in aBiomeReadonlystatic final Key<ListValue<BannerPatternLayer>> TheBannerPatternLayers of aBanner.The width of the physical form of anEntity.The base vehicle a passenger is riding at the moment.The target entity of aGuardianbeam.Whether aWorldTypeallows using beds.static final Key<Value<BillboardType>> TheBillboardTypeof aDisplayEntity.The default temperature of aBiomeor the biome at a specificServerLocation.The blast resistance of aBlockState.The amount of light that is emitted by the surrounding blocks at a blockServerLocation.static final Key<Value<BlockState>> The temperature at a specificServerLocation.The type of the boat.The rotation of specific body parts of aArmorStandorLiving.The ticks until anAnimalcan breed again.The burntime of anItemStackfuel in a furnace.Whether aBlockStatecan be lit on fire by things like spreading lava, or sometimes aServerLocationto be directionally specific.Whether anItemStackcan always be eaten.Whether anAnimalcan breed.Whether aFallingBlockcan drop as an item.Whether aHumanoidcan fly.Whether aLivingentity may change blocks.Whether aFallingBlockwill damage anEntityit lands on.Whether aRaidercan join a raid.Whether aBoatcan move on land.Whether aFallingBlockwill place itself upon landing.The number of candles within a candle block.static final Key<MapValue<CarvingStep, List<Carver>>> The carvers of aBiomeused during world generation.The current casting time of aSpellcaster.The type of aCat.static final Key<ListValue<ItemStackSnapshot>> The projectiles stored in anItemTypes.CROSSBOW.Whether aServerPlayercan will see colours sent in messages.static final Key<Value<ChatVisibility>> The types of chat aServerPlayercan see.static final Key<Value<ChestAttachmentType>> The rotation of theBodyParts.CHEST.static final Key<Value<ChunkGenerator>> The chunk generator of aWorldTemplateReadonlyA command stored in aCommandBlockorCommandBlockMinecart.Whether commands can be run in a world of aWorldTemplateorServerWorldPropertiesReadonlystatic final Key<Value<ComparatorMode>> The connected directions of aBlockState.The amount of ticks aHopperhas to wait before transferring the next item.The creator, usually of anEntity.The currentSpellTypeaSpellcasteris casting.static final Key<MapValue<EntityType<?>, Double>> The damage dealt towards entities of a specificEntityTypeby aArrowLike.The resource pack model index of anItemStack.static final Key<ListValue<PotionEffect>> The custom potion effects that are stored on anItemStack.The currently trading customer with thisMerchant.The damage absorbed by an armorItemStack.How much damage aFallingBlockdeals toLivingentities it hits per block fallen.The distance at which aBlockStatewill decay.The destroy speed of aBlockStatesBlockType.The detonator of aPrimedTNT.Whether exact teleport location should be used with aEndGateway.static final Key<Value<HandPreference>> The dominantHandPreferenceof anAgententity.TheDoorHingeof a doorBlockState.static final Key<Value<DripstoneSegment>> The type of dripstone a certainBlockTypes.DRIPSTONE_BLOCKrepresents.The remaining duration (in ticks) of anAreaEffectCloud.The amount of ticks the duration of anAreaEffectCloudis increased or reduced when it applies its effect.The efficiency of anItemStacktool.The time (in ticks) until aChickenlays anItemTypes.EGG.Whether the glint effect on anItemStackis shown.The age (in ticks) of anEndGatewaystatic final Key<Value<EntityArchetype>> TheEntityArchetypeto spawn from any spawn egg, such as aItemTypes.ZOMBIE_SPAWN_EGGorItemTypes.CREEPER_SPAWN_EGG.static final Key<Value<EntityType<?>>> Theentity typeof a spawn egg, which may be one of several based onItemTypes.ZOMBIE_SPAWN_EGG, etc.static final Key<Value<EquipmentType>> TheEquipmentTypethat the target inventory supports.The current level of exhaustion of aHumanoid.The amount of experience aPlayerhas or anExperienceOrbcontains.The total experience aPlayerrequires to advance from his current level to the next one.The current level aPlayerhas.The amount of experience aPlayerhas collected towards the next level.The eye height of anEntity.The eye position of anEntity.The distance anEntityhas fallen.The amount of ticks aFallingBlockhas been falling for.static final Key<MapValue<DecorationStep, List<PlacedFeature>>> The features to place during decoration steps during world generation for aBiomeReadonlyThe delay in ticks until theEntitywill be damaged by the fire.Whether anItemStackwill burn in fire.The amount of ticks anEntityis still burning.static final Key<ListValue<FireworkEffect>> The flight duration of aFireworkRocketstatic final Key<Value<FireworkShape>> The time aUserfirst joined on the Server.static final Key<Value<MinecraftDayTime>> static final Key<Value<FluidStackSnapshot>> TheFluidStackSnapshotcontained within an item container.The fluid level of a liquidBlockState.static final Key<MapValue<Direction, List<FluidStackSnapshot>>> The directional tank information.The speed at which anPlayerflies.The color of fog in aBiome.The color override for foliage in aBiome.The food level of aHumanoid.The type of aFox.The time (in ticks) anEntityis frozen.Represents theKeyfor the amount of fuel left in aBrewingStandorFurnaceBlockEntityorFurnaceMinecartThe time (in ticks) aFusedExplosive's fuse will burn before the explosion.static final Key<Value<GameProfile>> The player represented by aBlockTypes.PLAYER_HEAD(andBlockTypes.PLAYER_WALL_HEAD)BlockStateor aItemTypes.PLAYER_HEADItemStack.The generation of aItemTypes.WRITTEN_BOOKItemStack.Whether aSign.SignTexthas glowing text (from dying withItemTypes.GLOW_INK_SAC).The color override for grass in aBiome.static final Key<Value<GrassColorModifier>> The grass color modifier in aBiome.The "growth stage" state of aBlockState.Whether world of aWorldTemplateorWorldPropertiesis in hardcore mode.Whether anArmorStand's arms are visible.Whether anArmorStandhas a visible base plate.Whether aBlockTypes.CAVE_VINESorBlockTypes.CAVE_VINES_PLANThas glow berries.Whether aWorldTypegenerates aworldwith a ceiling at some pre-determined y value composed ofBlockTypes.BEDROCK.Whether aPackHorsehas a chest.Whether theTextDisplayhas a default background.Whether aTurtlecurrently has an egg.Whether aDolphinhas a fish.Whether anArmorStandis a "marker" stand.Whether a giant mushroomBlockStatehas pores on theDirection.DOWNdirection.Whether a giant mushroomBlockStatehas pores on theDirection.EASTdirection.Whether a giant mushroomBlockStatehas pores on theDirection.NORTHdirection.Whether a giant mushroomBlockStatehas pores on theDirection.SOUTHdirection.Whether a giant mushroomBlockStatehas pores on theDirection.UPdirection.Whether a giant mushroomBlockStatehas pores on theDirection.WESTdirection.Whether aBiomehasPrecipitation.Whether theTextDisplayhas a shadow.Whether a server player has viewed the credits.The rotation of aLiving's orArmorStand's head.static final Key<Value<EndCrystal>> TheEndCrystalcurrently healing anEnderDragon.ALiving's orEndCrystal's current health.The value aServerPlayers max-health (excluding absorption) in the GUI will scale to.The height of the physical form of anEntity.TheItemTypeaBlockStaterepresents.Whether the attributes of anItemStackare hidden.Whether theBREAKABLE_BLOCK_TYPESof anItemStackare hidden.Whether thePLACEABLE_BLOCK_TYPESof anItemStackare hidden.Whether theAPPLIED_ENCHANTMENTSof anItemStackare hidden.Whether miscellaneous values of anItemStackare hidden.Whether theSTORED_ENCHANTMENTSof anItemStackare hidden.Whether the tooltip of anItemStackis hidden.WhetherIS_UNBREAKABLEstate of anItemStackis hidden.static final Key<Value<HorseColor>> TheHorseColorof aHorse.static final Key<Value<HorseStyle>> TheHorseStyleof aHorse.The humidity of aBiome.Whether a fence gateBlockStateis in a wall.The inaccuracy of anItemStackthat launchesProjectiles.Whether a world of aServerWorldPropertieswas initialized.static final Key<Value<InstrumentType>> Whether a projectileItemStackwould be intangible when fired.The interpolation delay of aDisplayEntityThe interpolation duration of aDisplayEntityWhether aBlockTypes.DAYLIGHT_DETECTORBlockStateis inverted.The amount of ticks anEntitywill remain invulnerable for.Whether anEntityis invulnerable.Whether aLivingis considered an adult.Whether aBlazeis currently burning.Whether anAgents AI is enabled.Whether aAngerableis currently aggressive.Whether aBlockStateis "attached" to another block.Whether aLivingis doing an auto spin attack (doable with theEnchantmentTypes.RIPTIDEenchantment.)Whether an entity is begging for food.WhetherRaiders are currently celebrating.Whether aCreeperis charged.Whether aPillageris charging it's crossbow.Whether aSpideris currently climbing.Whether aBlockStateis connected to theDirection.EAST.Whether aBlockStateis connected to theDirection.NORTH.Whether aBlockStateis connected to theDirection.SOUTH.Whether aBlockStateis connected to theDirection.UP.Whether aBlockStateis connected to theDirection.WEST.Whether anArrowwill cause a critical hit.Whether aFoxis currently crouching.Whether a custom name is visible on anEntity.Whether aFoxis currently defending.Whether aBlockStateis disarmed.Whether an entity is eating.Whether aLightningBoltis harmful to otherentities.Whether aPlayeris flying with anItemTypes.ELYTRA.Whether a pistonBlockStateis currently extended.Whether aFoxis currently faceplanted.Whether aBlockStateis filled.Whether aBlockStateis flammable.Whether anEntityis flying.Whether an entity is frightened.Whether the block at theServerLocationis a full block.Whether anEntityhas a glowing outline.WhetherTurtleis proceeding to it'shome position.Whether something is affected by gravity.Whether a lantern block is hanging.Whether aCatis hissing.Whether aRavageris immobilized.Whether aBoatis currently inBlockTypes.WATER.Whether aServerLocationis indirectly powered.Whether aFoxis currently interested in something.Whether anEntityis currently invisible.Whether aVindicatoris exhibiting "johnny" behavior.Whether aTurtleis currently digging to lay an egg.Whether aPatrolleris the leader.Whether aBlockStateis lit.Whether a world of aWorldTemplateorServerWorldPropertiesis supposed to be loaded at startup.Whether aCatis lying down.Whether aPandais lying on it's back.Whether a bedBlockStateis occupied.Whether aMinecartis on it's rail ReadonlyWhether a door/fencegate/trapdoorBlockStateis open.Whether aBlockStateis passable (can be walked through).Whether aPatrolleris currently patrolling.Whether anEntityor leavesBlockStatewill be prevented from despawning/decaying.static final Key<MapValue<EquipmentType, Boolean>> Whether players are prevented from placing items from an equipment slot on anArmorStandWhether aFoxis currently pouncing.Whether aBlockStateis powered.Whether aFusedExplosiveis currently primed.Whether aCatis purring.Whether aCatis relaxed.Whether aBlockStatecan be replaced by a player without breaking it first.Whether aRavageris roaring.Whether aPandais rolling around.Whether an entity is saddled.Whether anEndermanis screaming.Whether aSheepis sheared.Whether anEntityis silent.Whether aPlayer'ssleeping status is ignored when checking whether to skip the night due to players sleeping.Whether anArmorStandis small.Whether anEntityis sneaking.Whether aPandais sneezing.Whether aBlockTypes.DIRTBlockStateis snowy.Whether aBlockStateis solid.Whether anEntityis sprinting.Whether aPolarBearis currently standing.Whether aRavageris stunned.Whether aBlockStateis a surrogate block for a block that was provided in an environment (almost always modded), that the block type provider no longer exists.static final Key<MapValue<EquipmentType, Boolean>> Whether players are prevented from taking items from an equipment slot on anArmorStandWhether aTameableAnimalis currently tamedWhether aTurtleis currently traveling.Whether anItemStackorBlockStateis unbreakable.Whether aPandais unhappy.Whehter aBlockStateis waterlogged.static final Key<Value<ItemDisplayType>> Thedisplay typeof aItemDisplay.The durability of anItemStack.The default item name of anItemStack.static final Key<Value<ItemRarity>> The rarity of an item.static final Key<Value<ItemStackSnapshot>> The custom knockback strength applied by anArrowLike.The output yielded by the last command of aCommandBlockorCommandBlockMinecart.The last damage aLivingreceived.The last time aUserjoined on the server.The last time aUserhas been playing on the server.The amount of layers aBlockStatehas.The holder of a leashedEntitye.g.The rotation of anArmorStand's left arm.The rotation of anArmorStand's left leg.The amount of ticks till aVexstarts taking damage due to living too long.The amount of light that emitted by aBlockState.The maximum line width of aTextDisplay.AServerPlayer's client language.The token used to lock aCarrierBlockEntity.static final Key<Value<ServerLocation>> A lodestone location, used withItemTypes.COMPASS.Whether to remove thetarget locationwhen theBlockTypes.LODESTONEat that location is removed.The displayed description ("lore") text of anItemStack.static final Key<SetValue<MapDecoration>> static final Key<Value<ResourceKey>> static final Key<Value<MatterType>> The matter state of aBlockStateReadonlyThe maximum air supply aLivingmay have.The maximum amount of ticks aFurnaceBlockEntitycan burn with the currently used fuel item.The total time the currentItemStackin aFurnaceBlockEntityhas to be cooked.The maximum durability of anItemStack.The maximum exhuastion of aHumanoid.The maximum damage aFallingBlockcan deal.The maximum food level of aHumanoid.The frozen time after which anEntityis completely frozen.The max growth stage of aBlockState.The maximum health of aLiving.The maximum number of entities tracked by aMobSpawnerorTrialSpawnerThe maximum saturation of aHumanoid.The maximum amount of ticks between two batches of entities spawned by aMobSpawnerorTrialSpawnerThe max speed of aBoat.The maximum stack size of slots in an inventory.The minimum amount of ticks between two batches of entities spawned by aMobSpawnerorTrialSpawnerThe represented block's offset of aMinecartLike.The moisture value of aBlockTypes.FARMLANDBlockState.static final Key<Value<MooshroomType>> The type of aMooshroom.static final Key<MapValue<EntityType<?>, NaturalSpawnCost>> The cost settings forNATURAL_SPAWNERSin aBiome.static final Key<MapValue<EntityCategory, List<NaturalSpawner>>> The settings for entities that can naturally spawn in aBiome.Whether aWorldTypeis considered natural.static final Key<Value<EntityArchetype>> The next entity that will be spawned by aMobSpawnerorTrialSpawnerstatic final Key<Value<ResourceKey>> The pitch of aBlockTypes.NOTE_BLOCKBlockState.The notifier, usually of anEntity.The deceleration aBoatwhile it hasPASSENGERS.Whether anEntityis currently considered to be on the ground.The opacity of aTextDisplay.static final Key<Value<Orientation>> TheOrientationof anItemFrame.The owner of aOwnable.The content of aItemTypes.WRITTEN_BOOKItemStack.static final Key<Value<ParrotType>> static final Key<Value<ParticleEffect>> The particle type of anAreaEffectCloud.The amount of ticks aFurnaceBlockEntityhas been cooking the current item for.The entities that act as passengers for anEntity.ATropicalFish's pattern color.Whether spawn logic is performed on a world of aWorldTemplateorServerWorldPropertiesSeeServerWorldProperties.performsSpawnLogic().static final Key<Value<PhantomPhase>> The pickup delay (in ticks) of anItem.static final Key<Value<PickupRule>> ThePickupRuleof anArrowLike.Whether aWorldTypeis safe forPiglinto not transform intoZombifiedPiglinover time in aworldof that type Readonlystatic final Key<Value<PistonType>> The piston type of a pistonBlockStateTODO dataholderPiston.The block types anItemStackmay be placed on.The content of aItemTypes.WRITABLE_BOOKItemStack.The plugin that created anInventorystatic final Key<Value<PortalLogic>> ThePortalLogicanEntityis currently in.static final Key<Value<PortionType>> ThePortionTypeof aBlockState.The potential max speed of aMinecart.static final Key<ListValue<PotionEffect>> The potion effects that are present on anEntitystatic final Key<Value<PotionType>> The potion type of anItemStack.The signal power of aBlockState.static final Key<Value<Precipitation>> The defaultPrecipitationtype of aBiome.The previousGameModeof aServerPlayer.static final Key<Value<PotionEffectType>> ABeacon's primary effect.static final Key<Value<ProfessionType>> static final Key<Value<PushReaction>> Whether pvp combat is enabled in a world of aWorldTemplateorServerWorldPropertiesReadonlystatic final Key<Value<RabbitType>> The type of aRabbit.The radius of anAreaEffectCloud.The amount the radius of anAreaEffectCloudgrows or shrinks each time it applies its effect.The amount the radius of anAreaEffectCloudgrows or shrinks per tick.The wave number of a raid aRaideris in.static final Key<Value<RailDirection>> TheRailDirectionof aBlockState.The delay (in ticks) after which anAreaEffectCloudwill reapply its effect on a previously affectedEntity.The redstone delay on aBlockTypes.REPEATERBlockState.The amount of air aLivinghas left.The remaining amount of ticks the current brewing process of aBrewingStandwill take.Represents theKeyfor the remaining number of ticks to pass before another attempt to spawn entities is made by aMobSpawnerorTrialSpawnerThe additional experience cost required to modify anItemStackin anBlockTypes.ANVIL.The amount of food a foodItemStackrestores when eaten.The amount of saturation a foodItemStackprovides when eaten.static final Key<Value<InstrumentType>> How close aPlayerhas to be around theMobSpawnerin order for it to attempt to spawn entities.Whether aWorldTypeallows usingBlockTypes.RESPAWN_ANCHORs.static final Key<MapValue<ResourceKey, RespawnLocation>> The rotation of anArmorStand's right arm.The rotation of anArmorStand's right leg.The time aRavageris roaring.The current saturation of aPlayer.The "scale" for the size of anEntity.Whether aWorldTypeis considered scorching hot.The scoreboard tags applied to anEntity.static final Key<Value<SculkSensorState>> The triggering state of aBlockTypes.SCULK_SENSOR.static final Key<Value<PotionEffectType>> ABeacon's secondary effect.WhetherTextDisplayare visible through blocks.The seed of aWorldTemplatestatic final Key<Value<SerializationBehavior>> The shadow radius of aDisplayEntityThe shadow strength duration of aDisplayEntitystatic final Key<Value<ProjectileSource>> The shooter of aProjectile.Whether aEndCrystalshould show its bottom bedrock platform.static final Key<Value<Sign.SignText>> static final Key<Value<Sign.SignText>> The lines of aSign.SignText.The size of aSlime.The "moisture" state of aDolphin.The parts of aServerPlayerskin that should be displayed.static final Key<Value<ProfileProperty>> The skin of aHumanoidorServerPlayer.The color of the sky in aBiome.The skylight value at aServerLocation.static final Key<Value<SlabPortion>> TheSlabPortionof aBlockState.The sleep timer of aPlayer.The position of aSlotwithin aGridInventory.The side of a particularSlot, for use in querying "sided inventories".Whether aMinecartslows down when it has noPASSENGERS.The time aPandahas been sneezing (in ticks)The chance for an entity to spawn in aBiomeduring world generation.How many entities aMobSpawnerspawns at once.The light level needed to block monster spawning in aWorldType.The light level range needed to block monster spawning in aWorldTypeThe spawn position in a world of aWorldTemplateorWorldPropertiesReadonlyHow far away from theMobSpawnerorTrialSpawnerthe entities spawned by it may appear.static final Key<WeightedCollectionValue<EntityArchetype>> static final Key<Value<StairShape>> TheStairShapeof aBlockState.static final Key<ListValue<Enchantment>> The enchantments stored on anItemStack.ALlamas carrying strength.The author of a structure from aStructureBlock.Whether aStructureBlockshould ignore entities when saving a structure.The integrity of aStructureBlock.static final Key<Value<StructureMode>> The mode of aStructureBlock.The position of aStructureBlock.Whether aStructureBlockis powered.The seed of aStructureBlockWhether aStructureBlockshould make allBlockTypes.AIR,BlockTypes.CAVE_AIR,BlockTypes.STRUCTURE_VOIDvisible.Whether aStructureBlockshows the bounding box.The size of aStructureBlocks structure.The amount of "stuck arrows" in aLiving.The time (in ticks) aRavageris stunned.The amount of successful executions of a command stored in aCommandBlockorCommandBlockMinecart.Whether aBlockStateis suspended.The swiftness of anEntitye.g.The targeted entity either by anAgentand it'sGoalExecutorTypes.TARGETselector or by aFishingBobberorShulkerBullet.A target location.A target block position.The teleport duration of aDisplayEntitystatic final Key<Value<TemperatureModifier>> TheTemperatureModifierof aBiome.static final Key<Value<TextAlignment>> TheTextAlignmentof aTextDisplay.The backgroundColorof aTextDisplay.The remaining fuse time in ticks of aFusedExplosive.The tilt of aBlockTypes.BIG_DRIPLEAFblock, as triggered by player motion.TheITEM_DURABILITYdamage anItemStacktool takes per block.Whether aCommandBlockdoes track its output.static final Key<ListValue<TradeOffer>> TheTransformof aDisplayEntityWhether anEntityis transient.static final Key<Value<TropicalFishShape>> ATropicalFish's shape.The time aPandahas been unhappy (in ticks)TheUUIDof a custom inventory.The deceleration aBoatwhile it does not havePASSENGERS.Whether aBlockTypes.TNTBlockStateis unstable.Whether aBlockTypes.POINTED_DRIPSTONEis facing up or down.Whether changes toSKIN_PROFILE_PROPERTYshould be reflected in an entity'sGameProfile.static final Key<Value<VanishState>> TheVanishStateof anEntity.The vehicle anEntityis riding.The velocity of anEntity.The client view distance of aServerPlayerThe view range of aDisplayEntitystatic final Key<Value<VillagerType>> The type of aVillagerorZombieVillager.The duration in ticks after which anAreaEffectCloudwill begin to apply its effect to entities.static final Key<MapValue<Direction, WallConnectionState>> The connection state of a wall in all four cardinal directions (north, west, east, and south).The color of water in aBiome.The color of water fog in aBiome.The weather of aServerWorldProperties.Whether a thrownEyeOfEnderwill shatter.static final Key<Value<WireAttachmentType>> TheWireAttachmentTypeof aBlockTypes.REDSTONE_WIREBlockStatefor its neighboring block to theDirection.EAST.static final Key<Value<WireAttachmentType>> TheWireAttachmentTypeof aBlockTypes.REDSTONE_WIREBlockStatefor its neighboring block to theDirection.NORTH.static final Key<Value<WireAttachmentType>> TheWireAttachmentTypeof aBlockTypes.REDSTONE_WIREBlockStatefor its neighboring block to theDirection.SOUTH.static final Key<Value<WireAttachmentType>> TheWireAttachmentTypeof aBlockTypes.REDSTONE_WIREBlockStatefor its neighboring block to theDirection.WEST.static final Key<MapValue<Direction, WireAttachmentType>> The entities targeted by the threeWitherheads.static final Key<Value<WorldBorder>> The world border ofWorldPropertiesReadonlystatic final Key<Value<Difficulty>> The difficulty of aWorldTemplateorWorldPropertiesReadonlyThe minimumYcoordinate of aWorldTypestatic final Key<Value<WorldGenerationConfig>> The world generation config of aServerWorldPropertiesReadonlyThe height of aWorldTypeThe logical height of aWorldTypestatic final Key<Value<WorldTypeEffect>> 
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Method Summary
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Field Details- 
ABSORPTIONThePotionEffectTypes.ABSORPTIONamount of aLivingentity.
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ACCELERATIONThe acceleration of aAcceleratingProjectile.
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ACTIVE_ITEMThe item aLivingentity is currently using. For example a player eating a food or blocking with a shield.If there is no item, the snapshot will be empty. You can check this with ItemStackLike.isEmpty().
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AFFECTS_SPAWNINGWhether aPlayers affects spawning.A Playerwho does not affect spawning will be treated as a spectator in regards to spawning. AMobSpawnerwill not be activated by his presence and mobs around him may naturally despawn if there is no other Player around who affects spawning.
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AGEThe age (in ticks) of an entity. e.g. The age of anAreaEffectCloud.Note that in vanilla this value is not persisted for most entities. 
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AIRBORNE_VELOCITY_MODIFIER
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AMBIENT_ADDITIONAL_SOUNDThe additional ambient sound settings in aBiomeReadonly
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AMBIENT_LIGHTINGThe ambient lightning of aWorldType.Affects ambient light effects in a ServerWorldof that type.In Vanilla, the value will be between Readonly0.0and1.0
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AMBIENT_MOODThe ambient mood settings in aBiomeReadonly
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AMBIENT_PARTICLEThe ambient particle settings in aBiomeReadonly
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AMBIENT_SOUNDThe ambient sound in aBiomeReadonly
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ANGER_LEVEL
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APPLICABLE_POTION_EFFECTSThe set ofPotionEffects applied on use of anItemStack.
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APPLIED_ENCHANTMENTSThe enchantments applied to anItemStack.This data is usually applicable to all types of armor, weapons and tools. Enchantments that are only stored on an item stack in order to be transferred to another item (like on ItemTypes.ENCHANTED_BOOKs) use theSTORED_ENCHANTMENTSkey instead.)
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ARMOR_MATERIALTheArmorMaterialof an armorItemStack. Readonly
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ART_TYPE
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ATTACHMENT_SURFACEThe attachmentAttachmentSurfaceof a button or leverBlockState
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ATTACK_DAMAGEThe damage dealt by anArrowLikeon impact.
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ATTACK_TIMEThe time of aRavageris considered attacking.
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AUTO_SPIN_ATTACK_DAMAGEThe attack damage of the auto spin attack aLivingis doing.- See Also:
 
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AUTO_SPIN_ATTACK_TICKSRemaining ticks of the auto spin attack aLivingis doing.- See Also:
 
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AUTO_SPIN_ATTACK_WEAPONThe ItemStack of the auto spin attack aLivingis doing.- See Also:
 
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AUTHORThe author of aItemTypes.WRITTEN_BOOKItemStack.
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AXISTheAxisdirection of aBlockState.
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BABY_TICKSThe ticks until aAgeableturns into an adult.
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BACKGROUND_MUSICThe background music settings in aBiomeReadonly
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BANNER_PATTERN_LAYERSTheBannerPatternLayers of aBanner.
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BASE_SIZE
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BASE_VEHICLE
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BEAM_TARGET_ENTITYThe target entity of aGuardianbeam.
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BEDS_USABLEWhether aWorldTypeallows using beds.When bed usage is not allowed beds will instead explode in a worldof that type.Also see ReadonlyRESPAWN_ANCHOR_USABLE
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BILLBOARD_TYPETheBillboardTypeof aDisplayEntity.
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BIOME_TEMPERATUREThe default temperature of aBiomeor the biome at a specificServerLocation. For the exact block temperature seeBLOCK_TEMPERATURE. Readonly
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BLAST_RESISTANCEThe blast resistance of aBlockState. Readonly
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BLOCK_LIGHTThe amount of light that is emitted by the surrounding blocks at a blockServerLocation. The value scales normally from 0 to 1.In vanilla minecraft is this value in steps of 1/15 from 0 to 1. For the skylight see ReadonlySKY_LIGHT.Or the blocklight override for a DisplayEntity.
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BLOCK_STATE
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BLOCK_TEMPERATUREThe temperature at a specificServerLocation. For the default biome temperature seeBIOME_TEMPERATURE. Readonly
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BOAT_TYPEThe type of the boat.
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BODY_ROTATIONSThe rotation of specific body parts of aArmorStandorLiving.This value provides a mapping, effectively combining the data referenced by HEAD_ROTATION,CHEST_ROTATION,RIGHT_ARM_ROTATION,LEFT_ARM_ROTATION,RIGHT_LEG_ROTATION, andLEFT_LEG_ROTATION.
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BOSS_BAR
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BREAKABLE_BLOCK_TYPES
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BREEDER
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BREEDING_COOLDOWN
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BURNABLEWhether aBlockStatecan be lit on fire by things like spreading lava, or sometimes aServerLocationto be directionally specific.
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BURN_TIME
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CAN_ALWAYS_EATWhether anItemStackcan always be eaten.
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CAN_BREEDWhether anAnimalcan breed. In Vanilla, animals can breed if theirBREEDING_COOLDOWNis equal to 0.
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CAN_DROP_AS_ITEMWhether aFallingBlockcan drop as an item.
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CAN_FLY
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CAN_GRIEFWhether aLivingentity may change blocks. This mostly applies toEndermanorCreepers, but also to some projectiles likeIgnitingProjectiles orWitherSkull.
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CAN_HARVESTThe set of harvestableBlockTypes with anItemStack. SeeTOOL_RULESfor the rules resulting in this set. Readonly
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CAN_HURT_ENTITIESWhether aFallingBlockwill damage anEntityit lands on.
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CAN_JOIN_RAIDWhether aRaidercan join a raid.
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CAN_MOVE_ON_LANDWhether aBoatcan move on land.
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CAN_PLACE_AS_BLOCKWhether aFallingBlockwill place itself upon landing.
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CANDLESThe number of candles within a candle block.
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CARVERSThe carvers of aBiomeused during world generation. Readonly
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CASTING_TIMEThe current casting time of aSpellcaster.
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CAT_TYPEThe type of aCat.
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CHARGED_PROJECTILESThe projectiles stored in anItemTypes.CROSSBOW.
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CHAT_COLORS_ENABLEDWhether aServerPlayercan will see colours sent in messages.
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CHAT_VISIBILITYThe types of chat aServerPlayercan see.
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CHEST_ATTACHMENT_TYPE
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CHEST_ROTATIONThe rotation of theBodyParts.CHEST.
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CHUNK_GENERATORThe chunk generator of aWorldTemplateReadonly
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COLORTheColorof anItemStacke.g. or anItemTypes.LEATHER_CHESTPLATEorItemTypes.POTIONcustom colorAreaEffectCloud.
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COMMANDA command stored in aCommandBlockorCommandBlockMinecart.
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COMMANDSWhether commands can be run in a world of aWorldTemplateorServerWorldPropertiesReadonly
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COMPARATOR_MODE
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CONNECTED_DIRECTIONSThe connected directions of aBlockState.e.g. BlockTypes.GLASS_PANE,BlockTypes.IRON_BARS,BlockTypes.CHEST,
- 
CONTAINER_ITEMThe containerItemTypeof anItemStack. e.g.ItemTypes.BUCKETfor aItemTypes.WATER_BUCKETstack. Readonly
- 
FOOD_CONVERTS_TO
- 
COOLDOWNThe amount of ticks aHopperhas to wait before transferring the next item. (in Vanilla this is 8 ticks) or The amount of ticks aEndGatewayhas to wait for the next teleportation. or The amount of ticks aCrafterhas to wait for the next craft.
- 
COORDINATE_MULTIPLIER
- 
CREATE_DRAGON_FIGHTOverrides whether aWorldTypeallows thedragonfight mechanic to spawn.By default, the dragon only spawns in the ReadonlyDefaultWorldKeys.THE_ENDworld withWorldTypes.THE_ENDworld type.
- 
CREATORThe creator, usually of anEntity. It is up to the implementation to define.
- 
CURRENT_SPELLThe currentSpellTypeaSpellcasteris casting.
- 
CUSTOM_ATTACK_DAMAGEThe damage dealt towards entities of a specificEntityTypeby aArrowLike.Note that in events, the damage defined for the provided EntityTypewill take priority over the "default" damage as defined fromArrowLike.attackDamage().Types not present in this mapping will be dealt damage to according to ATTACK_DAMAGE.
- 
CUSTOM_MODEL_DATAThe resource pack model index of anItemStack.Resource packs can use the same index in their files to replace the item model of an ItemStack. 
- 
CUSTOM_NAMEThe custom name of anEntity,ItemStackorBlockEntity.If no custom name is set the dataholder may still have a DISPLAY_NAME
- 
CUSTOM_POTION_EFFECTSThe custom potion effects that are stored on anItemStack.
- 
CUSTOMERThe currently trading customer with thisMerchant.
- 
DAMAGE_ABSORPTIONThe damage absorbed by an armorItemStack. Readonly
- 
DAMAGE_PER_BLOCKHow much damage aFallingBlockdeals toLivingentities it hits per block fallen.This damage is capped by MAX_FALL_DAMAGE.
- 
DECAY_DISTANCEThe distance at which aBlockStatewill decay. This usually applies to leaves, for exampleBlockTypes.OAK_LEAVES.
- 
DERAILED_VELOCITY_MODIFIER
- 
DESPAWN_DELAY
- 
DESTROY_SPEED
- 
DETONATORThe detonator of aPrimedTNT.
- 
DIRECTION
- 
DISPLAY_NAMEThe display name of anEntity,ItemStackorBlockEntity.To change a display name set a CUSTOM_NAMEinstead.On an Entity, this represents a combination ofCUSTOM_NAME(if set), scoreboard info, and any click data.On an ItemStack, this represents theCUSTOM_NAMEor if not set theItemTypes translation.On a BlockEntity, this usually represents the name displayed in itsContainerOn a WorldTemplateorServerWorldProperties, this represents the display name of the correspondingServerWorldOn a TextDisplaythis is modifiable.
- 
DOMINANT_HANDThe dominantHandPreferenceof anAgententity.NOTE: For Players is this key read-only, theHandPreferenceof a player can not be changed server-side.
- 
DOOR_HINGETheDoorHingeof a doorBlockState.
- 
DO_EXACT_TELEPORTWhether exact teleport location should be used with aEndGateway.
- 
DRIPSTONE_SEGMENTThe type of dripstone a certainBlockTypes.DRIPSTONE_BLOCKrepresents.
- 
DURATIONThe remaining duration (in ticks) of anAreaEffectCloud.
- 
DURATION_ON_USEThe amount of ticks the duration of anAreaEffectCloudis increased or reduced when it applies its effect.
- 
DYE_COLORThe color of a dyeableBlockState,ItemStackor entity likeCats. or The baseDyeColorof aBannerorTropicalFish.
- 
EATING_TIME
- 
EFFICIENCYThe efficiency of anItemStacktool. Affects mining speed of supported materials.CAN_HARVESTRemoving this from a tool makes it no longer a tool.
- 
EGG_TIMEThe time (in ticks) until aChickenlays anItemTypes.EGG.Vanilla will calculate the egg timer by taking a random value between 0 (inclusive) and 6000 (exclusive) and then add that by another 6000. This unit ends up being in ticks. Once the chicken lays the egg, this calculation is ran again. 
- 
ENCHANTMENT_GLINT_OVERRIDEWhether the glint effect on anItemStackis shown. This overrides the default behaviour whenAPPLIED_ENCHANTMENTSorSTORED_ENCHANTMENTSare present.
- 
END_GATEWAY_AGEThe age (in ticks) of anEndGateway
- 
ENTITY_TYPETheentity typeof a spawn egg, which may be one of several based onItemTypes.ZOMBIE_SPAWN_EGG, etc. It is not guaranteed that the type of entity is the same as the one that will be spawned when used. It is likely unable to change the type of entity on anItemStack, but it is possible to change thearchetypeby usingENTITY_TO_SPAWN.- See Also:
 
- 
ENTITY_TO_SPAWNTheEntityArchetypeto spawn from any spawn egg, such as aItemTypes.ZOMBIE_SPAWN_EGGorItemTypes.CREEPER_SPAWN_EGG.The ENTITY_TYPEis not guaranteed to be the same as theEntityArchetype.type()returned, but the spawned entity will be based on theEntityArchetypereturned here.
- 
EQUIPMENT_TYPETheEquipmentTypethat the target inventory supports. This usually applies toEquipmentSlots. or TheEquipmentTypeof anItemStackReadonly
- 
EXHAUSTIONThe current level of exhaustion of aHumanoid.When the exhaustion level reaches 0, saturation is usually diminished such that saturation is decreased and then exhaustion is reset to the maximum. This type of effect occurs over time and can be modified by movements and actions performed by the Humanoid.
- 
EXPERIENCEThe amount of experience aPlayerhas or anExperienceOrbcontains.
- 
EXPERIENCE_FROM_START_OF_LEVELThe total experience aPlayerrequires to advance from his current level to the next one. Readonly
- 
EXPERIENCE_LEVELThe current level aPlayerhas.
- 
EXPERIENCE_SINCE_LEVELThe amount of experience aPlayerhas collected towards the next level.
- 
EXPLOSION_RADIUS
- 
EYE_HEIGHTThe eye height of anEntity. Readonly
- 
EYE_POSITIONThe eye position of anEntity. Readonly
- 
FALL_DISTANCEThe distance anEntityhas fallen.
- 
FALL_TIMEThe amount of ticks aFallingBlockhas been falling for.
- 
FEATURESThe features to place during decoration steps during world generation for aBiomeReadonly
- 
FIREWORK_EFFECTS
- 
FIREWORK_FLIGHT_MODIFIERThe flight duration of aFireworkRocketThe duration is tiered and will stay partially random. A rocket will fly for roughly modifier * 10 + (random number from 0 to 13)ticks in Vanilla Minecraft.
- 
FIREWORK_SHAPE
- 
FIRE_DAMAGE_DELAYThe delay in ticks until theEntitywill be damaged by the fire.
- 
FIRE_RESISTANTWhether anItemStackwill burn in fire.
- 
FIRE_TICKSThe amount of ticks anEntityis still burning.
- 
FIRST_DATE_JOINEDThe time aUserfirst joined on the Server.
- 
FIRST_TRUSTED
- 
FIXED_TIMEThe fixed time in aworldof aWorldType.If set the time is fixed at a particular ReadonlyMinecraftDayTimeotherwise time flows freely.
- 
FLUID_ITEM_STACKTheFluidStackSnapshotcontained within an item container. Item containers may include buckets and other mod added items. SeeCONTAINER_ITEM
- 
FLUID_LEVELThe fluid level of a liquidBlockState.
- 
FLUID_TANK_CONTENTSThe directional tank information. TODO dataholder? cauldron blockstate? modded?
- 
FLYING_SPEEDThe speed at which anPlayerflies.
- 
FOG_COLORThe color of fog in aBiome. Readonly
- 
FOLIAGE_COLORThe color override for foliage in aBiome.Such as BlockTypes.OAK_LEAVES, other leaves,BlockTypes.VINEIf not present foliage color is instead determined by ReadonlyBIOME_TEMPERATUREandHUMIDITY
- 
FOOD_LEVEL
- 
FOX_TYPEThe type of aFox.
- 
FROZEN_TIMEThe time (in ticks) anEntityis frozen.
- 
FUELRepresents theKeyfor the amount of fuel left in aBrewingStandorFurnaceBlockEntityorFurnaceMinecartOne ItemTypes.BLAZE_POWDERadds 20 fuel to the brewing stand.The fuel value corresponds with the number of batches of potions that can be brewed. See BURN_TIMEfor the burn time added by a fuelItemStackto a furnace
- 
FUSE_DURATIONThe time (in ticks) aFusedExplosive's fuse will burn before the explosion.
- 
GAME_MODE
- 
GAME_PROFILEThe player represented by aBlockTypes.PLAYER_HEAD(andBlockTypes.PLAYER_WALL_HEAD)BlockStateor aItemTypes.PLAYER_HEADItemStack.The offered game profile will be set exactly, unlike in vanilla where the game profile will be resolved automatically for properties (including textures). You can obtain a game profile with properties using GameProfileProvider.profile(org.spongepowered.api.profile.GameProfile).
- 
GENERATIONThe generation of aItemTypes.WRITTEN_BOOKItemStack. Depending on the book's generation it may be impossible to copy it.
- 
GRASS_COLORThe color override for grass in aBiome.Such as BlockTypes.GRASS_BLOCK,BlockTypes.SHORT_GRASS,BlockTypes.TALL_GRASS,BlockTypes.FERN,BlockTypes.LARGE_FERN,BlockTypes.SUGAR_CANEIf not present grass color is instead determined by ReadonlyBIOME_TEMPERATUREandHUMIDITY
- 
GRASS_COLOR_MODIFIERThe grass color modifier in aBiome. Readonly
- 
GLOWING_TEXTWhether aSign.SignTexthas glowing text (from dying withItemTypes.GLOW_INK_SAC). When using it onSignthis refers to theSIGN_FRONT_TEXTonly.
- 
GROWTH_STAGE
- 
HARDCOREWhether world of aWorldTemplateorWorldPropertiesis in hardcore mode. Readonly
- 
HAS_ARMSWhether anArmorStand's arms are visible.
- 
HAS_BASE_PLATEWhether anArmorStandhas a visible base plate.
- 
HAS_BERRIESWhether aBlockTypes.CAVE_VINESorBlockTypes.CAVE_VINES_PLANThas glow berries.
- 
HAS_CEILINGWhether aWorldTypegenerates aworldwith a ceiling at some pre-determined y value composed ofBlockTypes.BEDROCK. Most notable usage of this is for thetype.In Vanilla, used in weather, map items, and respawning mechanics Readonly
- 
HAS_CHESTWhether aPackHorsehas a chest.
- 
HAS_DEFAULT_BACKGROUNDWhether theTextDisplayhas a default background.
- 
HAS_EGGWhether aTurtlecurrently has an egg.
- 
HAS_FISHWhether aDolphinhas a fish.Dolphins will navigate to a treasure (if a structure that provides one is nearby) if they have been given a fish. 
- 
HAS_MARKERWhether anArmorStandis a "marker" stand.If true, the armor stand's bounding box is near impossible to see, and the armor stand can no longer be interacted with.
- 
HAS_PORES_DOWN
- 
HAS_PORES_EAST
- 
HAS_PORES_NORTH
- 
HAS_PORES_SOUTH
- 
HAS_PORES_UP
- 
HAS_PORES_WEST
- 
HAS_RAIDS
- 
HAS_SKYLIGHT
- 
HAS_TEXT_SHADOWWhether theTextDisplayhas a shadow.
- 
HAS_VIEWED_CREDITSWhether a server player has viewed the credits.The credits are displayed the first time a player returns to the overworld safely using an end portal. 
- 
HEAD_ROTATIONThe rotation of aLiving's orArmorStand's head.The format of the rotation is represented by: - x -> pitch
-  y -> yaw
- z -> roll
 Note that the pitch will be the same x value returned by Entity.rotation()and Minecraft does not currently support head roll so the z value will always be zero.
- 
HEALING_CRYSTALTheEndCrystalcurrently healing anEnderDragon.
- 
HEALTHALiving's orEndCrystal's current health.The range of the health depends on the object on which this method is defined. For Playersin Minecraft, the nominal range is between 0 and 20, inclusive, but the range can be adjusted.Convention dictates that health does not fall below 0 but this convention may be broken. 
- 
HEALTH_SCALEThe value aServerPlayers max-health (excluding absorption) in the GUI will scale to.Two health is equal to one heart displayed. With scaling is disabled health automatically scales to MAX_HEALTH
- 
HEIGHT
- 
HELD_ITEMTheItemTypeaBlockStaterepresents. Readonly
- 
HIDDEN_GENE
- 
HIDE_ATTRIBUTESWhether the attributes of anItemStackare hidden.
- 
HIDE_CAN_DESTROYWhether theBREAKABLE_BLOCK_TYPESof anItemStackare hidden.
- 
HIDE_CAN_PLACEWhether thePLACEABLE_BLOCK_TYPESof anItemStackare hidden.
- 
HIDE_ENCHANTMENTSWhether theAPPLIED_ENCHANTMENTSof anItemStackare hidden.
- 
HIDE_MISCELLANEOUSWhether miscellaneous values of anItemStackare hidden. e.g. potion effects or shield pattern info
- 
HIDE_STORED_ENCHANTMENTSWhether theSTORED_ENCHANTMENTSof anItemStackare hidden.
- 
HIDE_TOOLTIPWhether the tooltip of anItemStackis hidden.
- 
HIDE_UNBREAKABLEWhetherIS_UNBREAKABLEstate of anItemStackis hidden.
- 
HOME_POSITION
- 
HORSE_COLORTheHorseColorof aHorse.
- 
HORSE_STYLETheHorseStyleof aHorse.
- 
HUMIDITYThe humidity of aBiome. Readonly
- 
INACCURACYThe inaccuracy of anItemStackthat launchesProjectiles.An inaccuracy of 0 means perfect accuracy. Inaccuracy of 1 is the default for most vanilla items. 
- 
INFINIBURN
- 
INITIALIZEDWhether a world of aServerWorldPropertieswas initialized.
- 
INSTRUMENT_TYPE
- 
INTANGIBLE_PROJECTILEWhether a projectileItemStackwould be intangible when fired. IntangibleprojectileshavePickupRules.CREATIVE_ONLY. SeePICKUP_RULE.
- 
INTERPOLATION_DELAYThe interpolation delay of aDisplayEntity
- 
INTERPOLATION_DURATIONThe interpolation duration of aDisplayEntity
- 
INVENTORY
- 
INVERTEDWhether aBlockTypes.DAYLIGHT_DETECTORBlockStateis inverted.
- 
INVULNERABILITY_TICKSThe amount of ticks anEntitywill remain invulnerable for.
- 
INVULNERABLEWhether anEntityis invulnerable.This does not protect from the void, players in creative mode, and manual killing like the /kill command. 
- 
IN_WALLWhether a fence gateBlockStateis in a wall.
- 
IS_ADULTWhether aLivingis considered an adult.
- 
IS_AFLAMEWhether aBlazeis currently burning.Unlike FIRE_TICKS, the burning effect will not damage the burning entity.
- 
IS_AI_ENABLEDWhether anAgents AI is enabled.
- 
IS_ANGRYWhether aAngerableis currently aggressive.
- 
IS_ATTACHEDWhether aBlockStateis "attached" to another block.
- 
IS_AUTO_SPIN_ATTACKWhether aLivingis doing an auto spin attack (doable with theEnchantmentTypes.RIPTIDEenchantment.)- See Also:
 
- 
IS_BEGGING_FOR_FOOD
- 
IS_CELEBRATINGWhetherRaiders are currently celebrating.
- 
IS_CHARGEDWhether aCreeperis charged.
- 
IS_CHARGING_CROSSBOWWhether aPillageris charging it's crossbow.
- 
IS_CLIMBINGWhether aSpideris currently climbing.
- 
IS_CONNECTED_EAST
- 
IS_CONNECTED_NORTH
- 
IS_CONNECTED_SOUTH
- 
IS_CONNECTED_UP
- 
IS_CONNECTED_WEST
- 
IS_CRITICAL_HITWhether anArrowwill cause a critical hit.
- 
IS_CROUCHINGWhether aFoxis currently crouching.
- 
IS_CUSTOM_NAME_VISIBLEWhether a custom name is visible on anEntity.
- 
IS_DEFENDINGWhether aFoxis currently defending.
- 
IS_DISARMED
- 
IS_EATINGWhether an entity is eating. e.g.Panda
- 
IS_EFFECT_ONLYWhether aLightningBoltis harmful to otherentities. Readonly
- 
IS_ELYTRA_FLYINGWhether aPlayeris flying with anItemTypes.ELYTRA.
- 
IS_EXTENDEDWhether a pistonBlockStateis currently extended. TODOPiston?
- 
IS_FACEPLANTEDWhether aFoxis currently faceplanted.
- 
IS_FILLEDWhether aBlockStateis filled.e.g. BlockTypes.END_PORTAL_FRAMEs.
- 
IS_FLAMMABLEWhether aBlockStateis flammable. Readonly
- 
IS_FLYING
- 
IS_FRIGHTENEDWhether an entity is frightened.In vanilla, Pandas that have aPanda.knownGene()ofPandaGenes.WORRIEDand are in aworldwhoseWeatherTypeis currently aWeatherTypes.THUNDERare considered "frightened".
- 
IS_FULL_BLOCKWhether the block at theServerLocationis a full block.
- 
IS_GLOWINGWhether anEntityhas a glowing outline.
- 
IS_GOING_HOMEWhetherTurtleis proceeding to it'shome position.
- 
IS_GRAVITY_AFFECTEDWhether something is affected by gravity. e.g.Entitys andBlockStates Readonly(BlockState.class)
- 
IS_HANGINGWhether a lantern block is hanging.
- 
IS_HISSINGWhether aCatis hissing.
- 
IS_IMMOBILIZEDWhether aRavageris immobilized. Readonly
- 
IS_INDIRECTLY_POWEREDWhether aServerLocationis indirectly powered. Readonly
- 
IS_INTERESTEDWhether aFoxis currently interested in something.
- 
IS_INVISIBLEWhether anEntityis currently invisible. This will only simply render the entity as vanished, but not prevent any entity updates being sent to clients. To fully "vanish" anEntity, useVANISH_STATE.
- 
IS_IN_WATERWhether aBoatis currently inBlockTypes.WATER. Readonly
- 
IS_JOHNNYWhether aVindicatoris exhibiting "johnny" behavior.- See Also:
 
- 
IS_LAYING_EGGWhether aTurtleis currently digging to lay an egg.
- 
IS_LEADERWhether aPatrolleris the leader.
- 
IS_LITWhether aBlockStateis lit. e.g.BlockTypes.FURNACE,BlockTypes.CAMPFIREorBlockTypes.REDSTONE_TORCH.
- 
IS_LOAD_ON_STARTUPWhether a world of aWorldTemplateorServerWorldPropertiesis supposed to be loaded at startup. Readonly
- 
IS_LYING_DOWNWhether aCatis lying down.In vanilla, a cat lies down near its owner when the owner goes to sleep. 
- 
IS_LYING_ON_BACKWhether aPandais lying on it's back.
- 
IS_OCCUPIEDWhether a bedBlockStateis occupied. e.g.BlockTypes.WHITE_BED.
- 
IS_ON_RAILWhether aMinecartis on it's rail Readonly
- 
IS_OPENWhether a door/fencegate/trapdoorBlockStateis open.
- 
IS_PASSABLEWhether aBlockStateis passable (can be walked through). Readonly
- 
IS_PATROLLINGWhether aPatrolleris currently patrolling.
- 
IS_PERSISTENTWhether anEntityor leavesBlockStatewill be prevented from despawning/decaying.In Vanilla, entities may despawn if the player moves too far from them. A persisting entity will not be removed due to no players being near it. 
- 
IS_PLACING_DISABLEDWhether players are prevented from placing items from an equipment slot on anArmorStand
- 
IS_PLAYER_CREATED
- 
IS_POUNCINGWhether aFoxis currently pouncing.
- 
IS_POWEREDWhether aBlockStateis powered.Applies to blocks that may be powered in order to emit a Redstone signal of consistently maximum strength, such as BlockTypes.LEVER,BlockTypes.OAK_BUTTON,BlockTypes.OAK_PRESSURE_PLATE, and their stone counterparts.
- 
IS_PRIMEDWhether aFusedExplosiveis currently primed. Readonly
- 
IS_PURRINGWhether aCatis purring.
- 
IS_RELAXEDWhether aCatis relaxed.In vanilla, a cat relaxes before lying down. 
- 
IS_REPLACEABLEWhether aBlockStatecan be replaced by a player without breaking it first. e.g.BlockTypes.WATERReadonly
- 
IS_ROARINGWhether aRavageris roaring. Readonly
- 
IS_ROLLING_AROUNDWhether aPandais rolling around.
- 
IS_SADDLED
- 
IS_SCREAMINGWhether anEndermanis screaming.
- 
IS_SHEAREDWhether aSheepis sheared.
- 
IS_SILENTWhether anEntityis silent.A silent entity will not emit sounds or make noises. 
- 
IS_SITTING
- 
IS_SLEEPING
- 
IS_SLEEPING_IGNOREDWhether aPlayer'ssleeping status is ignored when checking whether to skip the night due to players sleeping. The time in a world will be advanced to day if all players in it either are sleeping or are set to ignore.
- 
IS_SMALLWhether anArmorStandis small.
- 
IS_SNEAKINGWhether anEntityis sneaking.Sneaking entities generally move slower and do not make walking sounds. 
- 
IS_SNEEZINGWhether aPandais sneezing.
- 
IS_SNOWYWhether aBlockTypes.DIRTBlockStateis snowy.
- 
IS_SOLIDWhether aBlockStateis solid. Readonly
- 
IS_SPRINTINGWhether anEntityis sprinting.
- 
IS_STANDINGWhether aPolarBearis currently standing.
- 
IS_STUNNEDWhether aRavageris stunned. Readonly
- 
IS_SURROGATE_BLOCKWhether aBlockStateis a surrogate block for a block that was provided in an environment (almost always modded), that the block type provider no longer exists. If true this may indicate that the surrogate block functions differently than the original block. Readonly
- 
IS_TAKING_DISABLEDWhether players are prevented from taking items from an equipment slot on anArmorStand
- 
IS_TAMEDWhether aTameableAnimalis currently tamed
- 
IS_TRAVELINGWhether aTurtleis currently traveling.
- 
IS_TRUSTING
- 
IS_UNBREAKABLEWhether anItemStackorBlockStateis unbreakable.Setting this to Readonly(BlockState.class)truewill prevent the item stack'sITEM_DURABILITYfrom changing.
- 
IS_UNHAPPYWhether aPandais unhappy.
- 
IS_WATERLOGGEDWhehter aBlockStateis waterlogged.
- 
IS_WET
- 
ITEM_DISPLAY_TYPEThedisplay typeof aItemDisplay.
- 
ITEM_DURABILITYThe durability of anItemStack.MAX_DURABILITY
- 
ITEM_NAMEThe default item name of anItemStack.May be overridden by CUSTOM_NAME
- 
ITEM_RARITYThe rarity of an item.
- 
ITEM_STACK_SNAPSHOT
- 
KNOCKBACK_STRENGTHThe custom knockback strength applied by anArrowLike.For the knockback provided by hits with a weapon according to the enchantment of the same name, see APPLIED_ENCHANTMENTS.
- 
KNOWN_GENE
- 
LAST_ATTACKER
- 
LAST_COMMAND_OUTPUTThe output yielded by the last command of aCommandBlockorCommandBlockMinecart.
- 
LAST_DAMAGE_RECEIVEDThe last damage aLivingreceived.
- 
LAST_DATE_JOINEDThe last time aUserjoined on the server.
- 
LAST_DATE_PLAYEDThe last time aUserhas been playing on the server.
- 
LAYER
- 
LEASH_HOLDER
- 
LEFT_ARM_ROTATIONThe rotation of anArmorStand's left arm.
- 
LEFT_LEG_ROTATIONThe rotation of anArmorStand's left leg.
- 
LIFE_TICKSThe amount of ticks till aVexstarts taking damage due to living too long.When this value hits 0 or lower, the Vex will receive damage and then the value will set back to 20 until the Vex dies. If the Vex was summoned by a player, this value will be Ticks.infinite()
- 
LIGHT_EMISSIONThe amount of light that emitted by aBlockState. Readonly
- 
LINE_WIDTHThe maximum line width of aTextDisplay.
- 
LLAMA_TYPE
- 
LOCALEAServerPlayer's client language.
- 
LOCK_TOKENThe token used to lock aCarrierBlockEntity. Or the token on anItemStackto unlock it.
- 
LODESTONEA lodestone location, used withItemTypes.COMPASS.
- 
LODESTONE_TRACKEDWhether to remove thetarget locationwhen theBlockTypes.LODESTONEat that location is removed.
- 
LORE
- 
MAP_CANVAS
- 
MAP_DECORATIONS
- 
MAP_INFORepresents theKeyfor theMapInfoof anItemStackof typeItemTypes.FILLED_MAP.Can be null if the ItemStack was made by a plugin and hasn't been offered a MapInfo yet. 
- 
MAP_LOCATION
- 
MAP_LOCKEDRepresents theKeyfor whether a map updates from players for aMapInfo. By default this is false. Can be used in combination withMAP_CANVASto create custom static map. See Minecraft Wiki - Map Locking
- 
MAP_SCALE- See Also:
 
- 
MAP_TRACKS_PLAYERS
- 
MAP_UNLIMITED_TRACKING
- 
MAP_WORLD
- 
MATTER_TYPEThe matter state of aBlockStateReadonly
- 
MAX_AIRThe maximum air supply aLivingmay have.For the current amount of air, check REMAINING_AIR.
- 
MAX_BURN_TIMEThe maximum amount of ticks aFurnaceBlockEntitycan burn with the currently used fuel item.
- 
MAX_COOK_TIMEThe total time the currentItemStackin aFurnaceBlockEntityhas to be cooked.
- 
MAX_DURABILITYThe maximum durability of anItemStack.ITEM_DURABILITY
- 
MAX_EXHAUSTIONThe maximum exhuastion of aHumanoid. Readonly.- See Also:
 
- 
MAX_FALL_DAMAGEThe maximum damage aFallingBlockcan deal.
- 
MAX_FOOD_LEVELThe maximum food level of aHumanoid. Readonly.- See Also:
 
- 
MAX_FROZEN_TIMEThe frozen time after which anEntityis completely frozen. Readonly.- See Also:
 
- 
MAX_GROWTH_STAGE
- 
MAX_HEALTHThe maximum health of aLiving.The maximum health set here may affect the attribute increasing health points. The base health should be minded that it may be lower than the total maximum health of the entity. 
- 
MAX_NEARBY_ENTITIESThe maximum number of entities tracked by aMobSpawnerorTrialSpawnerA spawner will not spawn entities if there are more entities tracked than this value permits. 
- 
MAX_SATURATIONThe maximum saturation of aHumanoid. Readonly.- See Also:
 
- 
MAX_SPAWN_DELAYThe maximum amount of ticks between two batches of entities spawned by aMobSpawnerorTrialSpawner
- 
MAX_SPEEDThe max speed of aBoat. In vanilla, this is 0.4
- 
MAX_STACK_SIZEThe maximum stack size of slots in an inventory. For most vanilla inventories this is 64. Readonly
- 
MINECART_BLOCK_OFFSETThe represented block's offset of aMinecartLike.
- 
MIN_SPAWN_DELAYThe minimum amount of ticks between two batches of entities spawned by aMobSpawnerorTrialSpawner
- 
MOISTUREThe moisture value of aBlockTypes.FARMLANDBlockState.
- 
MOOSHROOM_TYPEThe type of aMooshroom.
- 
MUSIC_DISC
- 
NATURAL_SPAWNERSThe settings for entities that can naturally spawn in aBiome.See ReadonlySPAWN_CHANCEfor the spawn chance during world generation
- 
NATURAL_SPAWNER_COST
- 
NATURAL_WORLD_TYPEWhether aWorldTypeis considered natural.Natural worlds allow sleeping in beds and setting the respawn point, ReadonlyBlockTypes.NETHER_PORTALportals to spawnZombifiedPiglinandItemTypes.COMPASSto work
- 
NEXT_ENTITY_TO_SPAWNThe next entity that will be spawned by aMobSpawnerorTrialSpawnerNormally the entities to be spawned are determined by a random value applied to the SPAWNABLE_ENTITIESweighted collection. If this value exists, it will override the random spawn with a definite one.
- 
NOTE_PITCHThe pitch of aBlockTypes.NOTE_BLOCKBlockState.
- 
NOTE_BLOCK_SOUNDThe sound played by aItemTypes.PLAYER_HEADItemStackon aBlockTypes.NOTE_BLOCK. Value is the key of aSoundType.
- 
NOTIFIERThe notifier, usually of anEntity. It is up to the implementation to define.
- 
OCCUPIED_DECELERATIONThe deceleration aBoatwhile it hasPASSENGERS.
- 
ON_GROUNDWhether anEntityis currently considered to be on the ground. Readonly
- 
OPACITYThe opacity of aTextDisplay. 0 to 255
- 
ORIENTATIONTheOrientationof anItemFrame.
- 
OWNERThe owner of aOwnable.
- 
PAGESThe content of aItemTypes.WRITTEN_BOOKItemStack.Use PLAIN_PAGESif you wish to inspect the contents of aItemTypes.WRITABLE_BOOK.
- 
PARROT_TYPE
- 
PARTICLE_EFFECTThe particle type of anAreaEffectCloud.Only a few ParticleOptions will be usable for this effect for specificParticleTypes and not everyParticleTypewill be applicable.
- 
PASSED_COOK_TIMEThe amount of ticks aFurnaceBlockEntityhas been cooking the current item for.Once this value reaches the MAX_COOK_TIME, the item will be finished cooking.
- 
PASSENGERS
- 
PATTERN_COLORATropicalFish's pattern color.
- 
PERFORM_SPAWN_LOGICWhether spawn logic is performed on a world of aWorldTemplateorServerWorldPropertiesSeeServerWorldProperties.performsSpawnLogic(). Readonly
- 
PHANTOM_PHASE
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PICKUP_DELAYThe pickup delay (in ticks) of anItem.
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PICKUP_RULEThePickupRuleof anArrowLike.
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PIGLIN_SAFEWhether aWorldTypeis safe forPiglinto not transform intoZombifiedPiglinover time in aworldof that type Readonly
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PISTON_TYPEThe piston type of a pistonBlockStateTODO dataholderPiston.
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PLACEABLE_BLOCK_TYPESThe block types anItemStackmay be placed on.
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PLAIN_PAGESThe content of aItemTypes.WRITABLE_BOOKItemStack.Use PAGESif you wish to get the contents of aItemTypes.WRITTEN_BOOK
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PLUGIN_CONTAINERThe plugin that created anInventory
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PORESThe pore sides of aBlockTypes.BROWN_MUSHROOM_BLOCKorBlockTypes.RED_MUSHROOM_BLOCKBlockState. SeeHAS_PORES_UP,HAS_PORES_DOWN,HAS_PORES_NORTH,HAS_PORES_EAST,HAS_PORES_SOUTH,HAS_PORES_WEST.
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PORTAL_LOGICThePortalLogicanEntityis currently in.
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PORTAL
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PORTION_TYPEThePortionTypeof aBlockState. e.g.BlockTypes.OAK_DOOR,BlockTypes.ROSE_BUSHorBlockTypes.WHITE_BEDFor slabs useSLAB_PORTIONinstead
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POTENTIAL_MAX_SPEEDThe potential max speed of aMinecart.
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POTION_EFFECTSThe potion effects that are present on anEntityor applied by an AreaEffectCloudorArrowLikeor stored on an ItemStack.
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POTION_TYPEThe potion type of anItemStack.
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POWERThe signal power of aBlockState.Applies to blocks that may emit a Redstone signal of variable strength, such as BlockTypes.REDSTONE_WIRE,BlockTypes.DAYLIGHT_DETECTOR,BlockTypes.LIGHT_WEIGHTED_PRESSURE_PLATEetc.
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PRECIPITATIONThe defaultPrecipitationtype of aBiome. Readonly.
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HAS_PRECIPITATIONWhether aBiomehasPrecipitation. Readonly.
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PREVIOUS_GAME_MODEThe previousGameModeof aServerPlayer. Readonly.
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PRIMARY_POTION_EFFECT_TYPEABeacon's primary effect.
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PROFESSION_TYPE
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PROFESSION_LEVEL
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PUSH_REACTION
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PVPWhether pvp combat is enabled in a world of aWorldTemplateorServerWorldPropertiesReadonly
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RABBIT_TYPEThe type of aRabbit.
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RADIUSThe radius of anAreaEffectCloud.
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RADIUS_ON_USEThe amount the radius of anAreaEffectCloudgrows or shrinks each time it applies its effect.
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RADIUS_PER_TICKThe amount the radius of anAreaEffectCloudgrows or shrinks per tick.
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RAID_WAVEThe wave number of a raid aRaideris in. Readonly but mutable
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RAIL_DIRECTIONTheRailDirectionof aBlockState.
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REAPPLICATION_DELAYThe delay (in ticks) after which anAreaEffectCloudwill reapply its effect on a previously affectedEntity.
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REDSTONE_DELAYThe redstone delay on aBlockTypes.REPEATERBlockState.
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REMAINING_AIRThe amount of air aLivinghas left.
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REMAINING_BREW_TIMEThe remaining amount of ticks the current brewing process of aBrewingStandwill take.If nothing is being brewed, the remaining brew time will be 0. 
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REMAINING_SPAWN_DELAYRepresents theKeyfor the remaining number of ticks to pass before another attempt to spawn entities is made by aMobSpawnerorTrialSpawner
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REPAIR_COSTThe additional experience cost required to modify anItemStackin anBlockTypes.ANVIL.
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REPLENISHED_FOODThe amount of food a foodItemStackrestores when eaten.
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REPLENISHED_SATURATIONThe amount of saturation a foodItemStackprovides when eaten.
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REPRESENTED_INSTRUMENT
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REQUIRED_PLAYER_RANGEHow close aPlayerhas to be around theMobSpawnerin order for it to attempt to spawn entities.
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RESPAWN_ANCHOR_USABLEWhether aWorldTypeallows usingBlockTypes.RESPAWN_ANCHORs. TODO check if trueWhen respawn anchor usage is not allowed they will instead explode in a worldof that type.Also see ReadonlyBEDS_USABLE
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RESPAWN_LOCATIONS
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RIGHT_ARM_ROTATIONThe rotation of anArmorStand's right arm.
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RIGHT_LEG_ROTATIONThe rotation of anArmorStand's right leg.
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ROARING_TIMEThe time aRavageris roaring.
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SATURATIONThe current saturation of aPlayer.When the saturation level reaches 0, the food level is usually diminished such that the food level is decreased by 1, then saturation is reset to the maximum value. This type of effect occurs over time and can be modified by movements and actions performed by the Player.
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SCALE
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SCOREBOARD_TAGSThe scoreboard tags applied to anEntity.- See Also:
 
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SCORCHINGWhether aWorldTypeis considered scorching hot.Affects ReadonlyBlockTypes.WATER,BlockTypes.WET_SPONGEand flow ofFluidTypes.FLOWING_LAVA
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SCULK_SENSOR_STATEThe triggering state of aBlockTypes.SCULK_SENSOR.
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SECONDARY_POTION_EFFECT_TYPEABeacon's secondary effect.
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SECOND_TRUSTED
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SEEDThe seed of aWorldTemplate
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SEE_THROUGH_BLOCKSWhetherTextDisplayare visible through blocks.
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SERIALIZATION_BEHAVIOR
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SHADOW_RADIUSThe shadow radius of aDisplayEntity
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SHADOW_STRENGTHThe shadow strength duration of aDisplayEntity
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SHOOTERThe shooter of aProjectile.
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SHOW_BOTTOMWhether aEndCrystalshould show its bottom bedrock platform.
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SIGN_LINES
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SIGN_BACK_TEXT
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SIGN_FRONT_TEXT
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SIGN_WAXED
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SIZE
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SKIN_PARTSThe parts of aServerPlayerskin that should be displayed.This is a read-only value, set by the client. 
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SKIN_PROFILE_PROPERTY
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SKIN_MOISTUREThe "moisture" state of aDolphin.Vanilla sets the dolphin's skin moisture to 2400 so long as the entity is in water, being rained on, or in a bubble column. If not, the dolphin will loose 1 moisture per tick. Once this value is 0 or below, the dolphin will be damaged via DamageSources.DRYOUTwith a value of 1 per tick until death.
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SKY_LIGHTThe skylight value at aServerLocation. For the blocklight seeBLOCK_LIGHT. ReadonlyOr the skylight override for a DisplayEntity.
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SKY_COLORThe color of the sky in aBiome. Readonly
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SLAB_PORTIONTheSlabPortionof aBlockState.
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SLEEP_TIMERThe sleep timer of aPlayer.
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SLOT_INDEX
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SLOT_POSITIONThe position of aSlotwithin aGridInventory. Readonly
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SLOT_SIDEThe side of a particularSlot, for use in querying "sided inventories". Readonly
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SLOWS_UNOCCUPIEDWhether aMinecartslows down when it has noPASSENGERS.
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SNEEZING_TIMEThe time aPandahas been sneezing (in ticks)
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SPAWNABLE_ENTITIES
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SPAWN_CHANCEThe chance for an entity to spawn in aBiomeduring world generation.Must be between 0 and 1 Also see ReadonlyNATURAL_SPAWNERS
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SPAWN_COUNTHow many entities aMobSpawnerspawns at once.
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SPAWN_LIGHT_LIMITThe light level needed to block monster spawning in aWorldType.
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SPAWN_LIGHT_RANGEThe light level range needed to block monster spawning in aWorldType
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SPAWN_POSITIONThe spawn position in a world of aWorldTemplateorWorldPropertiesReadonly
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SPAWN_RANGEHow far away from theMobSpawnerorTrialSpawnerthe entities spawned by it may appear.
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SPECTATOR_TARGET
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STAIR_SHAPETheStairShapeof aBlockState.
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STATISTICS
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STORED_ENCHANTMENTSThe enchantments stored on anItemStack.Stored enchantments are meant to be transferred. Usually this key applies to ItemTypes.ENCHANTED_BOOKItemStacks. Enchantments affecting the item stack are retrieved viaAPPLIED_ENCHANTMENTSinstead.
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STRENGTHALlamas carrying strength. The higher the strength, the more items it can carry (effectively the size of inventory).
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STRUCTURE_AUTHORThe author of a structure from aStructureBlock.
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STRUCTURE_IGNORE_ENTITIESWhether aStructureBlockshould ignore entities when saving a structure.
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STRUCTURE_INTEGRITYThe integrity of aStructureBlock.
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STRUCTURE_MODEThe mode of aStructureBlock.
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STRUCTURE_POSITIONThe position of aStructureBlock.
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STRUCTURE_POWEREDWhether aStructureBlockis powered.
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STRUCTURE_SEEDThe seed of aStructureBlock
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STRUCTURE_SHOW_AIRWhether aStructureBlockshould make allBlockTypes.AIR,BlockTypes.CAVE_AIR,BlockTypes.STRUCTURE_VOIDvisible.
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STRUCTURE_SHOW_BOUNDING_BOXWhether aStructureBlockshows the bounding box.
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STRUCTURE_SIZEThe size of aStructureBlocks structure.
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STUCK_ARROWSThe amount of "stuck arrows" in aLiving.
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STUNNED_TIMEThe time (in ticks) aRavageris stunned.
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SUCCESS_COUNTThe amount of successful executions of a command stored in aCommandBlockorCommandBlockMinecart.
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SUSPENDEDWhether aBlockStateis suspended.
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SWIFTNESS
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TARGET_ENTITYThe targeted entity either by anAgentand it'sGoalExecutorTypes.TARGETselector or by aFishingBobberorShulkerBullet.
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TARGET_LOCATIONA target location. e.g. AnEyeOfEndertarget or aPlayer's compass.
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TARGET_POSITIONA target block position. e.g. APatroller's patrol target, the travel position of aTurtle, the exit portal position of aEndGatewayor anEndCrystal's beam target.
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TELEPORT_DURATIONThe teleport duration of aDisplayEntity
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TEMPERATURE_MODIFIERTheTemperatureModifierof aBiome. Readonly
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TEXT_ALIGNMENTTheTextAlignmentof aTextDisplay.
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TEXT_BACKGROUND_COLORThe backgroundColorof aTextDisplay.
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TICKS_REMAININGThe remaining fuse time in ticks of aFusedExplosive. This value may be set to an arbitrary value if the explosive is not primed.
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TILTThe tilt of aBlockTypes.BIG_DRIPLEAFblock, as triggered by player motion.
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TOOL_DAMAGE_PER_BLOCKTheITEM_DURABILITYdamage anItemStacktool takes per block.
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TOOL_RULES
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TOOL_TYPE
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TRACKS_OUTPUTWhether aCommandBlockdoes track its output.If this is set, the output of the most recent execution can be retrieved using LAST_COMMAND_OUTPUT.
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TRADE_OFFERS
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TRANSIENTWhether anEntityis transient. This prevents the entity from being saved to disk. The rules for this are as follows... If the entity type says that it isn't transient then this key is readonly. If the entity type says that it is transient, then this key dictates the current state.
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TRANSFORMTheTransformof aDisplayEntity
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TROPICAL_FISH_SHAPEATropicalFish's shape.
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UNHAPPY_TIMEThe time aPandahas been unhappy (in ticks)
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UNIQUE_IDTheUUIDof a custom inventory.
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UNOCCUPIED_DECELERATIONThe deceleration aBoatwhile it does not havePASSENGERS.
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UNSTABLEWhether aBlockTypes.TNTBlockStateis unstable.
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UP_OR_DOWNWhether aBlockTypes.POINTED_DRIPSTONEis facing up or down.Only supports Direction.UPorDirection.DOWN
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UPDATE_GAME_PROFILEWhether changes toSKIN_PROFILE_PROPERTYshould be reflected in an entity'sGameProfile.
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VANISH_STATETheVanishStateof anEntity.The presence of a vanished entity will not be made known to a client; no packets pertaining to this entity are sent. Client-side, this entity will cease to exist. Server-side it may still be targeted by hostile entities or collide with other entities. Vanishing an Entityridden by other entities (seePASSENGERSwill cause problems.
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VEHICLEThe vehicle anEntityis riding.Vehicles may be nested as a vehicle might itself ride another entity. To get the vehicle on bottom, use BASE_VEHICLE.
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VELOCITYThe velocity of anEntity.
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VIEW_DISTANCEThe client view distance of aServerPlayeror the view distance in a world of a WorldTemplateorServerWorldPropertiesThis value represents the radius (around the player) in unit chunks. Readonly
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VIEW_RANGEThe view range of aDisplayEntity
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VILLAGER_TYPEThe type of aVillagerorZombieVillager.
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WAIT_TIMEThe duration in ticks after which anAreaEffectCloudwill begin to apply its effect to entities.
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WALKING_SPEED
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WALL_CONNECTION_STATESThe connection state of a wall in all four cardinal directions (north, west, east, and south).See BlockStateKeys.NORTH_WALL,BlockStateKeys.EAST_WALL,BlockStateKeys.SOUTH_WALLorBlockStateKeys.WEST_WALLfor the individual connections.
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WATER_COLORThe color of water in aBiome. Readonly
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WATER_FOG_COLORThe color of water fog in aBiome. Readonly
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WEATHERThe weather of aServerWorldProperties.
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WILL_SHATTERWhether a thrownEyeOfEnderwill shatter.
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WIRE_ATTACHMENTS
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WIRE_ATTACHMENT_EASTTheWireAttachmentTypeof aBlockTypes.REDSTONE_WIREBlockStatefor its neighboring block to theDirection.EAST.
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WIRE_ATTACHMENT_NORTHTheWireAttachmentTypeof aBlockTypes.REDSTONE_WIREBlockStatefor its neighboring block to theDirection.NORTH.
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WIRE_ATTACHMENT_SOUTHTheWireAttachmentTypeof aBlockTypes.REDSTONE_WIREBlockStatefor its neighboring block to theDirection.SOUTH.
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WIRE_ATTACHMENT_WESTTheWireAttachmentTypeof aBlockTypes.REDSTONE_WIREBlockStatefor its neighboring block to theDirection.WEST.
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WITHER_TARGETS
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WOLOLO_TARGET
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WORLD_BORDERThe world border ofWorldPropertiesReadonly
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WORLD_DIFFICULTYThe difficulty of aWorldTemplateorWorldPropertiesReadonly
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WORLD_FLOORThe minimumYcoordinate of aWorldTypeBlocks cannot exist at a lower Yvalue in aServerWorldof that typeIn vanilla this is a multiple of 16 between -2032 and 2016 Also see ReadonlyWORLD_HEIGHT
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WORLD_GEN_CONFIGThe world generation config of aServerWorldPropertiesReadonly
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WORLD_HEIGHTThe height of aWorldTypeIn vanilla this is a multiple of 16 between 16 and 4064. floor+heightmay not be more than 2032Also see ReadonlyWORLD_FLOOR
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WORLD_LOGICAL_HEIGHTThe logical height of aWorldTypeRestricts teleportation via ReadonlyItemTypes.CHORUS_FRUITorportal typesor portal generation to below the logical height.
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WORLD_TYPE
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WORLD_TYPE_EFFECT
 
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