Interface TeamMember

All Known Subinterfaces:
Aerial, Ageable, Agent, Allay, Ambient, Animal, Aquatic, ArmorStand, Axolotl, Bat, Bee, Blaze, Boss, Camel, Cat, CaveSpider, Chicken, ClientPlayer, Cod, ComplexLiving<T>, Cow, Creature, Creeper, Dolphin, Donkey, Drowned, ElderGuardian, EnderDragon, Enderman, Endermite, Evoker, Fish, Fox, Frog, Ghast, Giant, GlowSquid, Goat, Golem, Guardian, Hoglin, Horse, HorseLike, Hostile, Human, Humanoid, Husk, Illager, Illusioner, IronGolem, Living, Llama, LlamaLike, LocalPlayer, MagmaCube, Monster, Mooshroom, Mule, Ocelot, PackHorse, Panda, Parrot, Patroller, Phantom, Pig, Piglin, PiglinBrute, PiglinLike, Pillager, Player, PolarBear, Pufferfish, Rabbit, Raider, Ranger, Ravager, RemotePlayer, Salmon, SchoolingFish, ServerPlayer, Sheep, Shulker, Silverfish, Skeleton, SkeletonHorse, SkeletonLike, Slime, Sniffer, SnowGolem, Spellcaster, Spider, Squid, Stray, Strider, Tadpole, TameableAnimal, TameableHorse, Trader, TraderLlama, TropicalFish, Turtle, Vex, Villager, Vindicator, WanderingTrader, Warden, Witch, Wither, WitherSkeleton, Wolf, Zoglin, Zombie, ZombieHorse, ZombieLike, ZombieVillager, ZombifiedPiglin

public interface TeamMember
A team member represents something which has a meaningful Component representation on a Team. The client may be able to link the team Component entry to a particular object, and perform extra functionality.

Examples include: