Interface Player

All Superinterfaces:
ArmorEquipable, AttributeHolder, Audience, Carrier, CopyableDataHolder, DataHolder, DataHolder.Mutable, DataSerializable, Entity, EntityProjectileSource, Equipable, HoverEventSource<HoverEvent.ShowEntity>, Humanoid, Identifiable, Identified, Living, LocaleSource, Locatable, Nameable, Pointered, ProjectileSource, RandomProvider, SerializableDataHolder, SerializableDataHolder.Mutable, Sound.Emitter, Tamer, TeamMember, ValueContainer, Viewer
All Known Subinterfaces:
ClientPlayer, LocalPlayer, RemotePlayer, ServerPlayer

public interface Player extends Humanoid, Identified, LocaleSource, Viewer, Carrier
A Player is the representation of an actual unit playing the game.