All Superinterfaces:
Agent, ArmorEquipable, AttributeHolder, Carrier, CopyableDataHolder, Creature, DataHolder, DataHolder.Mutable, DataSerializable, Entity, EntityProjectileSource, Equipable, Hostile, HoverEventSource<HoverEvent.ShowEntity>, Identifiable, Illager, Living, Locatable, Monster, Patroller, ProjectileSource, Raider, RandomProvider, SerializableDataHolder, SerializableDataHolder.Mutable, Sound.Emitter, TeamMember, ValueContainer

public interface Pillager extends Illager, Carrier
Represents a Pillager.