All Superinterfaces:
Agent, ArmorEquipable, AttributeHolder, CopyableDataHolder, Creature, DataHolder, DataHolder.Mutable, DataSerializable, Entity, EntityProjectileSource, Equipable, Hostile, HoverEventSource<HoverEvent.ShowEntity>, Identifiable, Living, Locatable, Monster, ProjectileSource, RandomProvider, SerializableDataHolder, SerializableDataHolder.Mutable, Sound.Emitter, TeamMember, ValueContainer
All Known Subinterfaces:
Drowned, Husk, Zombie, ZombieVillager, ZombifiedPiglin

public interface ZombieLike extends Monster
An abstract representation of a Zombie.