Interface ClientWorld

All Superinterfaces:
ArchetypeVolumeCreator, Audience, BiomeVolume, BiomeVolume.Modifiable<ClientWorld>, BiomeVolume.Streamable<ClientWorld>, BlockEntityVolume, BlockEntityVolume.Modifiable<ClientWorld>, BlockEntityVolume.Streamable<ClientWorld>, BlockVolume, BlockVolume.Modifiable<ClientWorld>, BlockVolume.Streamable<ClientWorld>, ChunkVolume, ContextSource, EntityVolume, EntityVolume.Modifiable<ClientWorld>, EntityVolume.Streamable<ClientWorld>, EnvironmentalVolume, ForwardingAudience, GenerationVolume, GenerationVolume.Mutable, HeightAwareVolume, LocationBaseDataHolder, LocationBaseDataHolder.Mutable, LocationCreator<ClientWorld,​ClientLocation>, MutableGameVolume, MutableVolume, PhysicsAwareMutableBlockVolume<ClientWorld>, Pointered, PrimitiveGameVolume, RandomProvider, Region<ClientWorld>, RegistryHolder, UpdatableVolume, Viewer, Volume, WeatherUniverse, World<ClientWorld,​ClientLocation>, WorldLike<ClientWorld>

public interface ClientWorld extends World<ClientWorld,​ClientLocation>
Represents a Client view of a remote or local world.