Interface PrimitiveGameVolume

All Superinterfaces:
BlockEntityVolume, BlockVolume, LocationBaseDataHolder, Volume
All Known Subinterfaces:
ClientWorld, EnvironmentalVolume, GenerationRegion, Region<R>, ServerWorld, World<W,L>, WorldLike<P>

public interface PrimitiveGameVolume extends BlockVolume, BlockEntityVolume, LocationBaseDataHolder
A very primitive rudimentary volume that can be used by the Game without impunity, but no guarantees on the provider type of what this primitive volume is based on.
  • Method Details

    • maximumLight

      default int maximumLight()
    • emittedLight

      default int emittedLight(Vector3i position)
    • emittedLight

      default int emittedLight(int x, int y, int z)
    • height

      default int height()