public final class CatalogEntityData extends Object
DataManipulator
s that may be
applicable to any Entity
.Modifier and Type | Field and Description |
---|---|
static Class<AccelerationData> |
ACCELERATION_DATA
Represents the current acceleration of a
Fireball . |
static Class<AgeableData> |
AGEABLE_DATA
The
AgeableData that represents age determining whether an
Entity is a child or an adult. |
static Class<AgentData> |
AGENT_DATA
|
static Class<AggressiveData> |
AGGRESSIVE_DATA
The
AggressiveData that signifies whether an Agent is
considered aggressive, may attack other entities. |
static Class<AngerableData> |
ANGERABLE_DATA
The
AngerableData that signifies an Agent is angry but
will calm down after a certain amount of time has passed. |
static Class<ArtData> |
ART_DATA
|
static Class<BodyPartRotationalData> |
BODY_PART_ROTATIONAL_DATA
Represents the mapped rotational data for all known body parts.
|
static Class<BreathingData> |
BREATHING_DATA
Entities that have
BreathingData when under water. |
static Class<BreedableData> |
BREEDABLE_DATA
Signifies an entity is ready to breed.
|
static Class<CareerData> |
CAREER_DATA
Mainly for
Villager s to determine their applicable
TradeOffer s. |
static Class<ChargedData> |
CHARGED_DATA
Represents whether an entity is considered "charged".
|
static Class<CriticalHitData> |
CRITICAL_HIT_DATA
Signifies that an entity will perform a "critical hit" the next attack.
|
static Class<DamageableData> |
DAMAGEABLE_DATA
Signifies that an entity can take damage and tracks it's last damage
source.
|
static Class<DamagingData> |
DAMAGING_DATA
Signifies that an owner is going to deal a certain amount of damage
on the next "attack".
|
static Class<DisabledSlotsData> |
DISABLED_SLOTS_DATA
The
DisabledSlotsData signifies which slots are unable to be taken
from / placed into in an armour stand |
static Class<DisplayNameData> |
DISPLAY_NAME_DATA
Represents the custom name of an entity.
|
static Class<DominantHandData> |
DOMINANT_HAND_DATA
Represents the dominant
HandPreference used by an entity for for "main"
interactions such as such as tool use or block breaking. |
static Class<DyeableData> |
DYEABLE_DATA
Signifies that the entity can be dyed a specific
DyeColor . |
static Class<ExperienceHolderData> |
EXPERIENCE_HOLDER_DATA
Signifies that an entity can hold "experience".
|
static Class<ExpirableData> |
EXPIRABLE_DATA_CLASS
Signifies that an entity can expire after a certain amount of time.
|
static Class<ExplosionRadiusData> |
EXPLOSIVE_RADIUS_DATA
Represents the "explosion radius" that an entity will have upon
detonation.
|
static Class<FallingBlockData> |
FALLING_BLOCK_DATA
Represents a falling block that can deal damage upon landing.
|
static Class<FireworkEffectData> |
FIREWORK_EFFECT_DATA
Represents the
FireworkEffect s that a Firework will have
upon detonation. |
static Class<FireworkRocketData> |
FIREWORK_ROCKET_DATA
Represents the flight time of a
Firework . |
static Class<FlyingData> |
FLYING_DATA
Represents when an entity is considering to be "flying".
|
static Class<FoodData> |
FOOD_DATA
Represents the saturation, exhaustion, and food level for an entity.
|
static Class<FuseData> |
FUSE_DATA
Represents the expiring "fuse" duration on an explosive entity before
the
Explosive detonates. |
static Class<GameModeData> |
GAME_MODE_DATA
Signifies that an entity has a
GameMode . |
static Class<GlowingData> |
GLOWING_DATA
Represents that an entity has a glowing outline.
|
static Class<GravityData> |
GRAVITY_DATA
Signifies that an entity will ignore gravity.
|
static Class<GriefingData> |
GRIEFING_DATA
Signifies that an entity can modify blocks in the world.
|
static Class<HealthData> |
HEALTH_DATA
Signifies that an entity can have health and dies upon the depletion
of health.
|
static Class<HorseData> |
HORSE_DATA
|
static Class<IgniteableData> |
IGNITEABLE_DATA
Represents that an entity is self igniting.
|
static Class<InvisibilityData> |
INVISIBILITY_DATA
Signifies that an entity is rendered vanish.
|
static Class<JohnnyData> |
JOHNNY_DATA
Represents whether an entity is exhibiting "johnny" behavior.
|
static Class<JoinData> |
JOIN_DATA
Represents the specific information of an initial joined time on the
server.
|
static Class<KnockbackData> |
KNOCKBACK_DATA
Represents the "level" of knockback an entity will perform in the
next attack.
|
static Class<LeashData> |
LEASH_DATA
|
static Class<TargetedLocationData> |
LOCATION_DATA
Represents the target location an entity is either guided or aiming
towards.
|
static Class<MinecartBlockData> |
MINECART_BLOCK_DATA
Represents a
Minecart with a BlockState shown inside. |
static Class<OcelotData> |
OCELOT_DATA
Represents the
OcelotType of an Ocelot . |
static Class<ExpOrbData> |
ORB_DATA
Represents the amount of "experience" an
ExperienceOrb
contains. |
static Class<PassengerData> |
PASSENGER_DATA
Signifies that an entity is a "passenger" riding another
Entity . |
static Class<PersistingData> |
PERSISTING_DATA
Signifies that an entity will "persist" in the world data.
|
static Class<PigSaddleData> |
PIG_SADDLE_DATA
Signifies that an entity has a "saddle".
|
static Class<PlayerCreatedData> |
PLAYER_CREATED_DATA
Signifies that an entity was created by a
Player . |
static Class<PlayingData> |
PLAYING_DATA
Signifies that an entity is "playing".
|
static Class<PotionEffectData> |
POTION_EFFECT_DATA
Signifies that an entity is currently affected by some variety of
PotionEffect s. |
static Class<RabbitData> |
RABBIT_DATA
Represents the
RabbitType of a Rabbit . |
static Class<RepresentedItemData> |
REPRESENTED_ITEM_DATA
Signifies that an entity is representing an
ItemStack . |
static Class<RespawnLocationData> |
RESPAWN_LOCATION_DATA
Signifies that an entity will respawn after death and has a respawn
location.
|
static Class<ScreamingData> |
SCREAMING_DATA
Signifies that an entity is currently "screaming".
|
static Class<ShatteringData> |
SHATTERING_DATA
Signifies that an entity will "shatter" upon expiration.
|
static Class<ShearedData> |
SHEARED_DATA
Signifies that an entity is currently "sheared" and will regrow at some
point.
|
static Class<SilentData> |
SILENT_DATA
Signifies that an entity is currently "silent", and will play no sounds.
|
static Class<SittingData> |
SITTING_DATA
Signifies that an entity is currently sitting.
|
static Class<SizeData> |
SIZE_DATA
Represents the base and height sizes of an entity if it has physical
form.
|
static Class<SleepingData> |
SLEEPING_DATA
Signifies that the owner is currently "sleeping".
|
static Class<SlimeData> |
SLIME_DATA
Represents the size of a
Slime . |
static Class<SneakingData> |
SNEAKING_DATA
Signifies that an entity is currently "sneaking".
|
static Class<StatisticData> |
STATISTIC_DATA
Represents the container of all known applied
Statistic s. |
static Class<TameableData> |
TAMEABLE_DATA
Signifies that an entity is "tamed" and has an owner.
|
static Class<TargetedEntityData> |
TARGETED_ENTITY_DATA
Represents the target entity an entity is either guided or aiming
towards.
|
static Class<VehicleData> |
VEHICLE_DATA
Signifies that an entity is currently being ridden by another
Entity . |
static Class<VelocityData> |
VELOCITY_DATA
Represents the current velocity of an entity.
|
static Class<WetData> |
WET_DATA
Signifies that an entity is currently "wet".
|
public static final Class<AccelerationData> ACCELERATION_DATA
Fireball
.public static final Class<AgeableData> AGEABLE_DATA
AgeableData
that represents age determining whether an
Entity
is a child or an adult. Always exists for
Ageable
entities.public static final Class<AggressiveData> AGGRESSIVE_DATA
AggressiveData
that signifies whether an Agent
is
considered aggressive, may attack other entities.public static final Class<AngerableData> ANGERABLE_DATA
AngerableData
that signifies an Agent
is angry but
will calm down after a certain amount of time has passed.public static final Class<DisabledSlotsData> DISABLED_SLOTS_DATA
DisabledSlotsData
signifies which slots are unable to be taken
from / placed into in an armour standpublic static final Class<BodyPartRotationalData> BODY_PART_ROTATIONAL_DATA
Humanoid
s and ArmorStand
s.public static final Class<BreathingData> BREATHING_DATA
BreathingData
when under water. Usually
applies to Living
entities but not Aquatic
entities.public static final Class<BreedableData> BREEDABLE_DATA
public static final Class<CareerData> CAREER_DATA
Villager
s to determine their applicable
TradeOffer
s.public static final Class<ChargedData> CHARGED_DATA
Creeper
s.public static final Class<CriticalHitData> CRITICAL_HIT_DATA
Arrow
s.public static final Class<DamageableData> DAMAGEABLE_DATA
Living
entities.public static final Class<DamagingData> DAMAGING_DATA
Arrow
s and other
Projectile
s.public static final Class<DisplayNameData> DISPLAY_NAME_DATA
public static final Class<DominantHandData> DOMINANT_HAND_DATA
HandPreference
used by an entity for for "main"
interactions such as such as tool use or block breaking. Usually
applicable to Living
entities.public static final Class<DyeableData> DYEABLE_DATA
public static final Class<ExperienceHolderData> EXPERIENCE_HOLDER_DATA
Player
s.public static final Class<ExpirableData> EXPIRABLE_DATA_CLASS
public static final Class<ExplosionRadiusData> EXPLOSIVE_RADIUS_DATA
Explosive
s.public static final Class<FallingBlockData> FALLING_BLOCK_DATA
FallingBlock
s.public static final Class<FireworkEffectData> FIREWORK_EFFECT_DATA
FireworkEffect
s that a Firework
will have
upon detonation.public static final Class<FireworkRocketData> FIREWORK_ROCKET_DATA
Firework
.public static final Class<FlyingData> FLYING_DATA
Entity
.public static final Class<FoodData> FOOD_DATA
Player
s.public static final Class<FuseData> FUSE_DATA
Explosive
detonates.public static final Class<GameModeData> GAME_MODE_DATA
public static final Class<GlowingData> GLOWING_DATA
Snowball
, do not show this glow.
public static final Class<GravityData> GRAVITY_DATA
public static final Class<GriefingData> GRIEFING_DATA
public static final Class<HealthData> HEALTH_DATA
Living
entities.public static final Class<IgniteableData> IGNITEABLE_DATA
Blaze
.public static final Class<InvisibilityData> INVISIBILITY_DATA
Living
entities.public static final Class<JohnnyData> JOHNNY_DATA
Vindicator
s.public static final Class<KnockbackData> KNOCKBACK_DATA
Arrow
s.public static final Class<TargetedEntityData> TARGETED_ENTITY_DATA
ShulkerBullet
s.public static final Class<TargetedLocationData> LOCATION_DATA
EyeOfEnder
s.public static final Class<MinecartBlockData> MINECART_BLOCK_DATA
Minecart
with a BlockState
shown inside.public static final Class<OcelotData> OCELOT_DATA
OcelotType
of an Ocelot
.public static final Class<ExpOrbData> ORB_DATA
ExperienceOrb
contains.public static final Class<PassengerData> PASSENGER_DATA
public static final Class<PersistingData> PERSISTING_DATA
Entity
.public static final Class<PlayerCreatedData> PLAYER_CREATED_DATA
public static final Class<PlayingData> PLAYING_DATA
Villager
s.public static final Class<PotionEffectData> POTION_EFFECT_DATA
PotionEffect
s. Applicable to all Entity
.public static final Class<RabbitData> RABBIT_DATA
RabbitType
of a Rabbit
.public static final Class<RepresentedItemData> REPRESENTED_ITEM_DATA
public static final Class<RespawnLocationData> RESPAWN_LOCATION_DATA
Player
s.public static final Class<PigSaddleData> PIG_SADDLE_DATA
Pig
s.public static final Class<ScreamingData> SCREAMING_DATA
Enderman
.public static final Class<SilentData> SILENT_DATA
Entities
.public static final Class<ShatteringData> SHATTERING_DATA
EyeOfEnder
.public static final Class<ShearedData> SHEARED_DATA
Sheep
.public static final Class<SittingData> SITTING_DATA
public static final Class<SizeData> SIZE_DATA
Entity
.public static final Class<SleepingData> SLEEPING_DATA
public static final Class<SneakingData> SNEAKING_DATA
Player
s.public static final Class<StatisticData> STATISTIC_DATA
public static final Class<TameableData> TAMEABLE_DATA
RideableHorse
s, Ocelot
s, and Wolf
entities.public static final Class<VehicleData> VEHICLE_DATA
Entity
.public static final Class<VelocityData> VELOCITY_DATA
Entity
.