Interface DataHolder

All Superinterfaces:
ValueContainer
All Known Subinterfaces:
Aerial, Ageable, Agent, Ambient, Animal, Aquatic, Archetype<S,E>, AreaEffectCloud, ArmorStand, Arrow, ArrowEntity, Axolotl, Banner, Barrel, Bat, Beacon, Bed, Bee, Beehive, Bell, BlastFurnace, Blaze, BlockEntity, BlockEntityArchetype, BlockOccupiedMinecart, BlockSnapshot, BlockState, BlockType, Boat, Boss, BrewingStand, Campfire, CarrierBlockEntity, CarrierMinecart<M>, Cat, CaveSpider, Chest, ChestMinecart, Chicken, ClientPlayer, Cod, CommandBlock, CommandBlockMinecart, Comparator, ComplexLiving<T>, ComplexLivingPart<P>, Conduit, CopyableDataHolder, Cow, Creature, Creeper, DamagingProjectile, DataHolder.Immutable<I>, DataHolder.Mutable, DaylightDetector, DirectionRelativeDataHolder, DirectionRelativeDataHolder.Immutable<I>, DirectionRelativeDataHolder.Mutable, Dispenser, Dolphin, Donkey, DragonFireball, Dropper, Drowned, Egg, ElderGuardian, EnchantmentTable, EndCrystal, EnderChest, EnderDragon, EnderDragonPart, Enderman, Endermite, EnderPearl, EndGateway, EndPortal, Entity, EntityArchetype, EntitySnapshot, EntityTargetingProjectile, Evoker, EvokerFangs, ExperienceBottle, ExperienceOrb, Explosive, ExplosiveFireball, EyeOfEnder, FallingBlock, FireballEntity, FireworkRocket, Fish, FishingBobber, FluidStack, FluidStackSnapshot, FluidState, FluidType, Fox, Furnace, FurnaceBlockEntity, FurnaceMinecart, FusedExplosive, Ghast, Giant, GlowSquid, Goat, Golem, Guardian, Hanging, Hoglin, Hopper, HopperMinecart, Horse, HorseLike, Hostile, Human, Humanoid, Husk, Illager, Illusioner, IronGolem, Item, ItemFrame, ItemStack, ItemStackSnapshot, ItemType, Jigsaw, Jukebox, LeashKnot, Lectern, LightningBolt, Living, Llama, LlamaLike, LlamaSpit, LocalPlayer, LocatableBlock, LocatableSnapshot<T>, MagmaCube, MapInfo, Marker, Merchant, Minecart, MinecartLike, MobSpawner, Monster, Mooshroom, Mule, NameableBlockEntity, NameableCarrierBlockEntity, Ocelot, PackHorse, Painting, Panda, Parrot, Patroller, Phantom, Pig, Piglin, PiglinBrute, PiglinLike, Pillager, Piston, Player, PolarBear, Potion, PrimedTNT, Projectile, Pufferfish, Rabbit, Raider, Ranger, Ravager, RemotePlayer, Salmon, SchoolingFish, SculkSensor, SerializableDataHolder, SerializableDataHolder.Immutable<I>, SerializableDataHolder.Mutable, ServerLocation, ServerPlayer, Sheep, Shulker, ShulkerBox, ShulkerBullet, Sign, Silverfish, Sittable, Skeleton, SkeletonHorse, SkeletonLike, Skull, Slime, SmallFireball, Smoker, Snowball, SnowGolem, Spawner, SpawnerMinecart, SpectralArrow, Spellcaster, Spider, Squid, State<S>, Stray, Strider, StructureBlock, TameableAnimal, TameableHorse, TNTMinecart, Trader, TraderLlama, TrappedChest, Trident, TropicalFish, Turtle, User, Vehicle, Vex, Villager, Vindicator, WanderingTrader, WeatherEffect, Witch, Wither, WitherSkeleton, WitherSkull, Wolf, Zoglin, Zombie, ZombieHorse, ZombieLike, ZombieVillager, ZombifiedPiglin

@DoNotStore public interface DataHolder extends ValueContainer
A data holder object allows the access of additional data on the object that is not simply expressed by its basic type.