Interface Humanoid

All Superinterfaces:
ArmorEquipable, AttributeHolder, CopyableDataHolder, DataHolder, DataHolder.Mutable, DataSerializable, Entity, EntityProjectileSource, Equipable, HoverEventSource<HoverEvent.ShowEntity>, Identifiable, Living, Locatable, Nameable, ProjectileSource, RandomProvider, SerializableDataHolder, SerializableDataHolder.Mutable, Sound.Emitter, Tamer, TeamMember, ValueContainer
All Known Subinterfaces:
ClientPlayer, Human, LocalPlayer, Player, RemotePlayer, ServerPlayer

public interface Humanoid extends Living, ArmorEquipable, Tamer
Represents a human-like entity in game, such as Player or Humans.