Interface Nameable

All Known Subinterfaces:
AdvancementCriterion, AndCriterion, BooleanStateProperty, ClientPlayer, CommandBlock, DamageType, EnumStateProperty<E>, GameRule<V>, Human, Humanoid, IntegerStateProperty, LocalPlayer, OperatorCriterion, OrCriterion, PackContents, Player, RemotePlayer, ScheduledTask, ScoreAdvancementCriterion, ServerPlayer, ServerWorldProperties, Sign, StateProperty<T>, Tamer, User

public interface Nameable
An object that can be described by a name.
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