| Interface | Description |
|---|---|
| ArchetypeVolume |
A copy of a region taken from another extent.
|
| BiomeVolume |
A volume containing biomes that can be at least accessed.
|
| BlockVolume |
A volume containing blocks that can be at least accessed.
|
| EntityUniverse |
A container of
Entity instances. |
| Extent |
A mutable object containing blocks, tile entities, entities, and possibly
other game objects.
|
| ExtentBufferFactory |
A factory for creating buffers to store extent data.
|
| ImmutableBiomeVolume |
An volume containing biomes that can be accessed but not modified.
|
| ImmutableBlockVolume |
A volume containing blocks that can be accessed but not modified.
|
| InteractableVolume | |
| LocationCompositeValueStore |
A type of
Location based value store that can handle proxied data api
related queries for specific positions. |
| MutableBiomeVolume |
A volume containing biomes that can be accessed and modified.
|
| MutableBlockVolume |
A volume containing blocks that can be accessed and modified.
|
| TileEntityVolume |
A mutable block volume that also contains
TileEntity instances. |
| UnmodifiableBiomeVolume |
A volume containing biomes that can be accessed but not modified.
|
| UnmodifiableBlockVolume |
A volume containing blocks that can be accessed but not modified.
|
| Class | Description |
|---|---|
| EntityUniverse.EntityHit |
The result of an intersection between a ray and an entity.
|
| Enum | Description |
|---|---|
| StorageType |
Storage types that can be used for storing blocks and biomes.
|