public final class HealingSources extends Object
HealingSources that remain static, or
otherwise "ambiguous" with regards to the actual source. Examples include:
in the event an Entity is being damaged due to falling through the
"void", an Entity being damaged for being "on fire" in which case
an IgniteableData may be present from the Entity, etc.
HealingSources that rely on live instances of various objects,
including other Entity instances, or a block at a specific
Location rely on the various other types of HealingSources.
public static final HealingSource FOOD
public static final HealingSource GENERIC
public static final HealingSource MAGIC