Event
s that
lack a common "Source" and "Target" such that only the "Action" is known.See: Description
Interface | Description |
---|---|
CollideEvent |
Fired when an
Entity or BlockSnapshot collide with each other. |
CollideEvent.Impact |
Fired after an
Entity or BlockSnapshot impact with each
other. |
FishingEvent |
An event when a "fishing" action is performed.
|
FishingEvent.HookEntity |
Fired when an
Entity is hooked. |
FishingEvent.Start |
An event where the
FishHook is cast. |
FishingEvent.Stop |
A specific
FishingEvent where the FishHook is retracted
or "reeled in". |
InteractEvent |
Base event for all interactions.
|
LightningEvent | |
LightningEvent.Post | |
LightningEvent.Pre | |
LightningEvent.Strike | |
SleepingEvent |
Called when a
Humanoid enters a bed to sleep in. |
SleepingEvent.Finish | |
SleepingEvent.Post | |
SleepingEvent.Pre | |
SleepingEvent.Tick |
Event
s that
lack a common "Source" and "Target" such that only the "Action" is known.