Events that
 lack a common "Source" and "Target" such that only the "Action" is known.See: Description
| Interface | Description | 
|---|---|
| CollideEvent | 
 Fired when an  
Entity or BlockSnapshot collide with each other. | 
| CollideEvent.Impact | 
 Fired after an  
Entity or BlockSnapshot impact with each
 other. | 
| FishingEvent | 
 An event when a "fishing" action is performed. 
 | 
| FishingEvent.HookEntity | 
 Fired when an  
Entity is hooked. | 
| FishingEvent.Start | 
 An event where the  
FishHook is cast. | 
| FishingEvent.Stop | 
 A specific  
FishingEvent where the FishHook is retracted
 or "reeled in". | 
| InteractEvent | 
 Base event for all interactions. 
 | 
| LightningEvent | |
| LightningEvent.Post | |
| LightningEvent.Pre | |
| LightningEvent.Strike | |
| SleepingEvent | 
 Called when a  
Humanoid enters a bed to sleep in. | 
| SleepingEvent.Finish | |
| SleepingEvent.Post | |
| SleepingEvent.Pre | |
| SleepingEvent.Tick | 
Events that
 lack a common "Source" and "Target" such that only the "Action" is known.