Events that
lack a common "Source" and "Target" such that only the "Action" is known.See: Description
| Interface | Description |
|---|---|
| CollideEvent |
Fired when an
Entity or BlockSnapshot collide with each other. |
| CollideEvent.Impact |
Fired after an
Entity or BlockSnapshot impact with each
other. |
| FishingEvent |
An event when a "fishing" action is performed.
|
| FishingEvent.HookEntity |
Fired when an
Entity is hooked. |
| FishingEvent.Start |
An event where the
FishHook is cast. |
| FishingEvent.Stop |
A specific
FishingEvent where the FishHook is retracted
or "reeled in". |
| InteractEvent |
Base event for all interactions.
|
| LightningEvent | |
| LightningEvent.Post | |
| LightningEvent.Pre | |
| LightningEvent.Strike | |
| SleepingEvent |
Called when a
Humanoid enters a bed to sleep in. |
| SleepingEvent.Finish | |
| SleepingEvent.Post | |
| SleepingEvent.Pre | |
| SleepingEvent.Tick |
Events that
lack a common "Source" and "Target" such that only the "Action" is known.