public static interface ClientConnectionEvent.Join extends ClientConnectionEvent, TargetPlayerEvent, MessageChannelEvent
Player
joins the game World
for the first
time after initial connection.
The SpawnEntityEvent
for the Player
is fired after the
#Login event. This event is fired after both.
ClientConnectionEvent.Auth, ClientConnectionEvent.Disconnect, ClientConnectionEvent.Join, ClientConnectionEvent.Login
MessageChannelEvent.Chat
MessageEvent.DefaultBodyApplier, MessageEvent.DefaultHeaderApplier, MessageEvent.MessageFormatter
PARAM_MESSAGE_BODY, PARAM_MESSAGE_FOOTER, PARAM_MESSAGE_HEADER
getTargetEntity
getCause, getContext, getSource
getChannel, getOriginalChannel, setChannel
clearMessage, getFormatter, getMessage, getOriginalMessage, isMessageCancelled, setMessage, setMessage, setMessage, setMessageCancelled