public static interface ClientConnectionEvent.Disconnect extends ClientConnectionEvent, TargetPlayerEvent, MessageChannelEvent
Player
disconnects from the game.ClientConnectionEvent.Auth, ClientConnectionEvent.Disconnect, ClientConnectionEvent.Join, ClientConnectionEvent.Login
MessageChannelEvent.Chat
MessageEvent.DefaultBodyApplier, MessageEvent.DefaultHeaderApplier, MessageEvent.MessageFormatter
PARAM_MESSAGE_BODY, PARAM_MESSAGE_FOOTER, PARAM_MESSAGE_HEADER
getTargetEntity
getCause, getContext, getSource
getChannel, getOriginalChannel, setChannel
clearMessage, getFormatter, getMessage, getOriginalMessage, isMessageCancelled, setMessage, setMessage, setMessage, setMessageCancelled