public interface SpawnEntityEvent extends AffectEntityEvent
Entityis spawned. This usually follows the chain of the various entity creation events:
ConstructEntityEvent.Post, and finally
Note: To determine the
Cause, refer to package
For players, this event is fired before they have fully
joined the world.
ClientConnectionEvent is the
recommended event to interact with connecting players.
|Modifier and Type||Interface and Description|
filterEntities, filterEntityLocations, getEntities, getEntitySnapshots