java.lang.Object
org.spongepowered.noise.module.NoiseModule
org.spongepowered.noise.module.modifier.Turbulence

public class Turbulence extends NoiseModule
Noise module that randomly displaces the input value before returning the output value from a source module.

Turbulence is the pseudo-random displacement of the input value. The get(double, double, double) method randomly displaces the (x, y, z) coordinates of the input value before retrieving the output value from the source module. To control the turbulence, an application can modify its frequency, its power, and its roughness.

The frequency of the turbulence determines how rapidly the displacement amount changes. To specify the frequency, call the setFrequency(double) method.

he power of the turbulence determines the scaling factor that is applied to the displacement amount. To specify the power, call the setPower(double) method.

The roughness of the turbulence determines the roughness of the changes to the displacement amount. Low values smoothly change the displacement amount. High values roughly change the displacement amount, which produces more "kinky" changes. To specify the roughness, call the setRoughness(int) method.

Use of this noise module may require some trial and error. Assuming that you are using a generator module as the source module, you should first:

  • Set the frequency to the same frequency as the source module.
  • Set the power to the reciprocal of the frequency.

From these initial frequency and power values, modify these values until this noise module produce the desired changes in your terrain or texture. For example:

  • Low frequency (1/8 initial frequency) and low power (1/8 initial power) produces very minor, almost unnoticeable changes.
  • Low frequency (1/8 initial frequency) and high power (8 times initial power) produces "ropey" lava-like terrain or marble-like textures.
  • High frequency (8 times initial frequency) and low power (1/8 initial power) produces a noisy version of the initial terrain or texture.
  • High frequency (8 times initial frequency) and high power (8 times initial power) produces nearly pure noise, which isn't entirely useful.

Displacing the input values result in more realistic terrain and textures. If you are generating elevations for terrain height maps, you can use this noise module to produce more realistic mountain ranges or terrain features that look like flowing lava rock. If you are generating values for textures, you can use this noise module to produce realistic marble-like or "oily" textures.

Internally, there are three noise::module::Perlin noise modules that displace the input value; one for the x, one for the y, and one for the z coordinate.

Source Modules
This module requires one source module.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final double
    Default power for the Turbulence noise module.

    Fields inherited from class org.spongepowered.noise.module.NoiseModule

    sourceModule
  • Constructor Summary

    Constructors
    Constructor
    Description
     
    Create a new Turbulence module with the source modules pre-configured.
  • Method Summary

    Modifier and Type
    Method
    Description
    double
    Get the frequency of the turbulence.
    double
    get(double x, double y, double z)
    Generates an output value given the coordinates of the specified input value.
    double
    Get the power of the turbulence.
    int
    Get the roughness of the turbulence.
    int
    Get the seed of the internal Perlin-noise modules that are used to displace the input values.
    void
    setFrequency(double frequency)
    Set the frequency of the turbulence.
    void
    setPower(double power)
    Set the power of the turbulence.
    void
    setRoughness(int roughness)
    Set the roughness of the turbulence.
    void
    setSeed(int seed)
    Set the seed of the internal Perlin-noise modules that are used to displace the input values.

    Methods inherited from class org.spongepowered.noise.module.NoiseModule

    setSourceModule, sourceModule, sourceModuleCount

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • DEFAULT_TURBULENCE_POWER

      public static final double DEFAULT_TURBULENCE_POWER
      Default power for the Turbulence noise module.
      See Also:
  • Constructor Details

    • Turbulence

      public Turbulence()
    • Turbulence

      public Turbulence(NoiseModule source)
      Create a new Turbulence module with the source modules pre-configured.
      Parameters:
      source - the input module
  • Method Details

    • power

      public double power()
      Get the power of the turbulence.

      The power of the turbulence determines the scaling factor that is applied to the displacement amount.

      Returns:
      the power of the turbulence
      See Also:
    • setPower

      public void setPower(double power)
      Set the power of the turbulence.

      The power of the turbulence determines the scaling factor that is applied to the displacement amount.

      Parameters:
      power - the power of the turbulence
    • roughnessCount

      public int roughnessCount()
      Get the roughness of the turbulence.

      The roughness of the turbulence determines the roughness of the changes to the displacement amount. Low values smoothly change the displacement amount. High values roughly change the displacement amount, which produces more "kinky" changes.

      Returns:
      the roughness of the turbulence
    • setRoughness

      public void setRoughness(int roughness)
      Set the roughness of the turbulence.

      The roughness of the turbulence determines the roughness of the changes to the displacement amount. Low values smoothly change the displacement amount. High values roughly change the displacement amount, which produces more "kinky" changes.

      Internally, there are three Perlin noise modules that displace the input value: one for the x, one for the y, and one for the z coordinates. The roughness value is equal to the number of octaves used by the Perlin noise modules.

      Parameters:
      roughness - the roughness of the turbulence
    • frequency

      public double frequency()
      Get the frequency of the turbulence.

      The frequency of the turbulence determines how rapidly the displacement amount changes.

      Returns:
      the frequency of the turbulence
    • setFrequency

      public void setFrequency(double frequency)
      Set the frequency of the turbulence.

      The frequency of the turbulence determines how rapidly the displacement amount changes.

      Parameters:
      frequency - the frequency of the turbulence
    • seed

      public int seed()
      Get the seed of the internal Perlin-noise modules that are used to displace the input values.

      Internally, there are three Perlin noise modules that displace the input value: one for the x, one for the y, and one for the z coordinates.

      Returns:
      the seed value
    • setSeed

      public void setSeed(int seed)
      Set the seed of the internal Perlin-noise modules that are used to displace the input values.

      Internally, there are three Perlin noise modules that displace the input value: one for the x, one for the y, and one for the z coordinates. This noise module assigns the following seed values to the Perlin noise modules:

      • It assigns the seed value seed + 0 to the x noise module.
      • It assigns the seed value seed + 1 to the y noise module.
      • It assigns the seed value seed + 2 to the z noise module.
      Parameters:
      seed - the seed value
    • get

      public double get(double x, double y, double z)
      Description copied from class: NoiseModule
      Generates an output value given the coordinates of the specified input value.

      All source modules required by this module must have been connected with the NoiseModule.setSourceModule(int, NoiseModule) method. If these source modules are not connected, this method will throw a NoModuleException.

      To determine the number of source modules required by this noise module, call the NoiseModule.sourceModuleCount() method.

      Specified by:
      get in class NoiseModule
      Parameters:
      x - the x coordinate of the input value
      y - the y coordinate of the input value
      z - the z coordinate of the input value
      Returns:
      the output value