- Direct Known Subclasses:
Abs
,Add
,Billow
,Blend
,Cache
,Checkerboard
,Clamp
,Const
,Curve
,Cylinders
,Displace
,Exponent
,Invert
,Max
,Min
,Multiply
,Perlin
,Power
,Range
,RidgedMulti
,RidgedMultiSimplex
,RotatePoint
,ScaleBias
,ScalePoint
,Select
,Simplex
,Spheres
,Terrace
,TranslatePoint
,Turbulence
,Voronoi
A noise module is an object that calculates and outputs a value given a three-dimensional input value.
Each type of noise module uses a specific method to calculate an output value. Some of these methods include:
- Calculating a value using a coherent-noise function or some other mathematical function.
- Mathematically changing the output value from another noise module in various ways.
- Combining the output values from two noise modules in various ways.
An application can use the output values from these noise modules in the following ways:
- It can be used as an elevation value for a terrain height map
- It can be used as a grayscale (or an RGB-channel) value for a procedural texture
- It can be used as a position value for controlling the movement of a simulated lifeform.
A noise module defines a near-infinite 3-dimensional texture. Each position in this "texture" has a specific value.
Combining noise modules
Noise modules can be combined with other noise modules to generate complex output values. A noise module that is used as a source of output values for another noise module is called a source module. Each of these source modules may be connected to other source modules, and so on.
There is no limit to the number of noise modules that can be connected together in this way. However, each connected noise module increases the time required to calculate an output value.
Noise-module categories
The noise module classes that are included in libnoise can be roughly divided into five categories.
Generator Modules
A generator module outputs a value generated by a coherent-noise function or some other mathematical function.
Examples of generator modules include:
Const
: Outputs a constant value.Perlin
: Outputs a value generated by a Perlin-noise function.Voronoi
: Outputs a value generated by a Voronoi-cell function.
Modifier Modules
A modifier module mathematically modifies the output value from a source module.
Examples of modifier modules include:
Curve
: Maps the output value from the source module onto an arbitrary function curve.Invert
: Inverts the output value from the source module.
Combiner Modules
A combiner module mathematically combines the output values from two or more source modules together.
Examples of combiner modules include:
Add
: Adds the two output values from two source modules.Max
: Outputs the larger of the two output values from two source modules.
Selector Modules
A selector module uses the output value from a control module to specify how to combine the output values from its source modules.
Examples of selector modules include:
Blend
: Outputs a value that is linearly interpolated between the output values from two source modules; the interpolation weight is determined by the output value from the control module.Select
: Outputs the value selected from one of two source modules chosen by the output value from a control module.
Transformer Modules
A transformer module applies a transformation to the coordinates of the input value before retrieving the output value from the source module. A transformer module does not modify the output value.
Examples of transformer modules include:
RotatePoint
: Rotates the coordinates of the input value around the origin before retrieving the output value from the source module.ScalePoint
: Multiplies each coordinate of the input value by a constant value before retrieving the output value from the source module.
Connecting source modules to a noise module
An application connects a source module to a noise module by passing
the source module to the setSourceModule(int, NoiseModule)
method.
The application must also pass an index value to
setSourceModule(int, NoiseModule)
. An index value is a numeric
identifier for that source module. Index values are consecutively numbered
starting at zero.
To retrieve a reference to a source module, pass its index value to
the sourceModule(int)
method.
Each noise module requires the attachment of a certain number of source
modules before it can output a value. For example, the Add
module
requires two source modules, while the Perlin
module requires none.
Call the sourceModule(int)
method or consult Javadoc to retrieve
the number of source modules required by that module.
For non-selector modules, it usually does not matter which index value an
application assigns to a particular source module, but for selector modules,
the purpose of a source module is defined by its index value. For example,
consider the Select
noise module, which requires three source
modules. The control module is the source module assigned an index value of
2
. The control module determines whether the noise module will output
the value from the source module assigned an index value of 0
or the
output value from the source module assigned an index value of 1
.
Generating output values with a noise module
Once an application has connected all required source modules to a noise module, the application can now begin to generate output values with that noise module.
To generate an output value, pass the (x, y, z)
coordinates
of an input value to the get(double, double, double)
method.
Using a noise module to generate terrain height maps or textures
One way to generate a terrain height map or a texture is to first
allocate a 2-dimensional array of floating-point values. For each
array element, pass the array subscripts as x
and y
coordinates
to the get(double, double, double)
method (leaving the
z
coordinate set to zero) and place the resulting output value into
the array element.
Creating your own noise modules
Create a class that extends from NoiseModule
.
In the constructor, call the base class' constructor while passing the required number of souce modules to it.
Override the get(double, double, double)
method. For
generator modules, calculate and output a value given the coordinates of
the input value. For other modules, retrieve the output values from each
source module referenced in the sourceModule
array, mathematically
combine those values, and return the combined value.
When developing a noise module, you must ensure that your noise module
does not modify any source module or control module connected to it; a
noise module can only modify the output value from those source modules. You
must also ensure that if an application fails to connect
all required source modules via the setSourceModule(int, NoiseModule)
method and then attempts to call the get(double, double, double)
method, your module will throw an exception.
It shouldn't be too difficult to create your own noise module. If you
still have some problems, take a look at the source code for Add
,
which is a very simple noise module.
-
Field Summary
Modifier and TypeFieldDescriptionprotected NoiseModule[]
An array containing references to each source module required by this noise module. -
Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionabstract double
get
(double x, double y, double z) Generates an output value given the coordinates of the specified input value.void
setSourceModule
(int index, NoiseModule sourceModule) Connects a source module to this noise module.sourceModule
(int index) Get a source module connected to this noise module.final int
Get the number of source modules required by this noise module.
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Field Details
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sourceModule
An array containing references to each source module required by this noise module.
-
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Constructor Details
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NoiseModule
public NoiseModule(int sourceModuleCount) Create a new module.- Parameters:
sourceModuleCount
- the number of source modules required by this module
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Method Details
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sourceModule
Get a source module connected to this noise module.Each noise module requires the attachment of a certain number of source modules before an application can call the
get(double, double, double)
method.- Parameters:
index
- the index value assigned to the source module- Returns:
- the source module if one is set, or else throws
NoModuleException
- Throws:
NoModuleException
- if no module has been set for the specified index or the index is out of the range from 0 tosourceModuleCount()
-
setSourceModule
Connects a source module to this noise module.A noise module mathematically combines the output values from the source modules to generate the value returned by
get(double, double, double)
.The
index
value to assign a source module is a unique identifier for that source module. If an index value has already been assigned to a source module, this noise module replaces the old source module with the new source module.Before an application can call the
get(double, double, double)
method, it must first connect all the required source modules. To determine the number of source modules required by the noise module, call thesourceModuleCount()
method.A noise module does not modify a souce module, it only modifies its output values.
- Parameters:
index
- an index value to assign to this source module, must be in the range [0,sourceModuleCount()
)sourceModule
- the source module to attach- Throws:
IllegalArgumentException
- if theindex
is out of bounds
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sourceModuleCount
public final int sourceModuleCount()Get the number of source modules required by this noise module.- Returns:
- the number of source modules required by this noise module
-
get
public abstract double get(double x, double y, double z) Generates an output value given the coordinates of the specified input value.All source modules required by this module must have been connected with the
setSourceModule(int, NoiseModule)
method. If these source modules are not connected, this method will throw aNoModuleException
.To determine the number of source modules required by this noise module, call the
sourceModuleCount()
method.- Parameters:
x
- thex
coordinate of the input valuey
- they
coordinate of the input valuez
- thez
coordinate of the input value- Returns:
- the output value
-