Interface Server

All Superinterfaces:
Audience, Engine, ForwardingAudience, LocaleSource, Pointered, RegistryHolder
All Known Subinterfaces:

public interface Server extends ForwardingAudience, Engine, LocaleSource
Represents a typical Minecraft Server.
  • Method Details

    • worldManager

      WorldManager worldManager()
      Gets the WorldManager.
      The world manager
    • recipeManager

      RecipeManager recipeManager()
      Retrieves the RecipeManager.
      The recipe manager
    • isMultiWorldEnabled

      boolean isMultiWorldEnabled()
      Gets if multiple worlds will be loaded by the server.

      If false, no calls to loading worlds via the world manager or otherwise will load a world

      True if enabled, false if not
    • worldGenerationConfig

      WorldGenerationConfig worldGenerationConfig()
      The world generator config
    • maxPlayers

      int maxPlayers()
      Gets the max players allowed to join.
      The max players
    • isWhitelistEnabled

      boolean isWhitelistEnabled()
      Gets if the whitelist is currently enforced.
      True if enabled, false if not
    • isOnlineModeEnabled

      boolean isOnlineModeEnabled()
      Gets if incoming connections are authenticated against Mojang's servers.
      True if enabled, false if not
    • motd

      Component motd()
      Gets the "message of the day" presented to clients who have this server saved as a connection profile in the multiplayer menu
      The message of the day
    • resourcePack

      Optional<ResourcePack> resourcePack()
      Gets the pack sent to clients when they join.
      The resource pack
    • playerIdleTimeout

      int playerIdleTimeout()
      Gets the player idle timeout, in minutes.

      A value of 0 means the timeout is disabled

      The player idle timeout
    • isHardcoreModeEnabled

      boolean isHardcoreModeEnabled()
      Gets if hardcode mode has been enabled.
      True if enabled, false if not
    • difficulty

      Difficulty difficulty()
      Gets the Difficulty.
      The difficulty
    • gameMode

      GameMode gameMode()
      Gets the GameMode.
      The gamemode
    • isGameModeEnforced

      boolean isGameModeEnforced()
      Gets if players will have their game mode set to the default. gameMode()
      True if enforced, false if not
    • isPVPEnabled

      boolean isPVPEnabled()
      Gets if pvp is enabled.
      True if enabled, false if not
    • areCommandBlocksEnabled

      boolean areCommandBlocksEnabled()
      Gets if command blocks will run commands.
      True if enabled, false if not
    • isMonsterSpawnsEnabled

      boolean isMonsterSpawnsEnabled()
      Gets if monsters will naturally spawn.
      True if enabled, false if not
    • isAnimalSpawnsEnabled

      boolean isAnimalSpawnsEnabled()
      Gets if animals will naturally spawn.
      True if enabled, false if not
    • isDedicatedServer

      boolean isDedicatedServer()
      Gets whether this server is dedicated to being a global server, or whether this server is local to a game client where a Client instance may be available.
      True if this is a dedicated server without a game client
    • userManager

      UserManager userManager()
      Gets the UserManager.
      The user manager
    • teleportHelper

      TeleportHelper teleportHelper()
      Gets the TeleportHelper, used to find safe ServerLocations.
      The teleport helper
    • onlinePlayers

      Collection<ServerPlayer> onlinePlayers()
      Gets the ServerPlayers currently online.
      A Collection of online players
    • player

      Optional<ServerPlayer> player(UUID uniqueId)
      Gets a ServerPlayer by their UUID.
      uniqueId - The UUID to get the player from
      The ServerPlayer or empty if not found
    • player

      Optional<ServerPlayer> player(String name)
      Gets a ServerPlayer by their name.

      This only works for online players.

      Note: Do not use names for persistent storage, the Notch of today may not be the Notch of yesterday.

      name - The name to get the player from
      The ServerPlayer or empty if not found
    • serverScoreboard

      Optional<? extends Scoreboard> serverScoreboard()
      Gets the 'server' scoreboard. In Vanilla, this is the scoreboard of dimension 0 (the overworld).

      The server scoreboard is used with the Vanilla /scoreboard command, automatic score updating through criteria, and other things.

      The server scoreboard may not be available if dimension 0 is not yet loaded. In Vanilla, this will only occur when the server is first starting, as dimension 0 is normally always loaded.

      the server scoreboard, if available.
    • chunkLayout

      ChunkLayout chunkLayout()
      Returns information about the chunk layout used by this server implementation.
      The chunk layout used by the implementation
    • runningTimeTicks

      Ticks runningTimeTicks()
      Gets the time, in ticks, since this server began running for the current session.

      This value is not persisted across server restarts, it is set to zero each time the server starts.

      The number of ticks since this server started running
    • broadcastAudience

      Audience broadcastAudience()
      Gets the message channel that server-wide messages are sent through.
      The server-wide broadcast channel
    • setBroadcastAudience

      void setBroadcastAudience(Audience channel)
      Sets the channel that server-wide messages should be sent through.
      channel - The broadcast channel
    • boundAddress

      Optional<InetSocketAddress> boundAddress()
      Gets the bound InetSocketAddress from where this server is accepting connections.
      The address or Optional.empty() if not found
    • setHasWhitelist

      void setHasWhitelist(boolean enabled)
      Sets whether the server is utilizing a whitelist.
      enabled - True to enable the whitelist, false to disable
    • shutdown

      void shutdown()
      Shuts down the server, and kicks all players with the default kick message.

      For the Sponge implementation on the client, this will trigger the Integrated Server to shutdown a tick later.

    • shutdown

      void shutdown(Component kickMessage)
      Shuts down the server, and kicks all players with the given message.
      kickMessage - The message to kick players with
    • gameProfileManager

      GameProfileManager gameProfileManager()
      Gets the GameProfileManager for resolving game profiles.
      This server's game profile manager
    • ticksPerSecond

      double ticksPerSecond()
      Gets the current ticks per second. A tick represents one cycle of the game loop.
      The current ticks per second
    • averageTickTime

      double averageTickTime()
      Gets the current average milliseconds per tick.
      The current average tick time.
    • targetTicksPerSecond

      int targetTicksPerSecond()
      Gets the target ticks per second for this server.

      This is dependent on the implementation.

      The target tick per second rate.
    • setPlayerIdleTimeout

      void setPlayerIdleTimeout(int timeout)
      Sets the player idle timeout, in minutes.

      A value of 0 disables the player idle timeout.

      timeout - The player idle timeout
    • serviceProvider

      ServiceProvider.ServerScoped serviceProvider()
      Gets the ServiceProvider.ServerScoped, used to provide Sponge services that plugins may provide. Services provided here are scoped to the lifetime of this Server.

      The provider will not be available during plugin construction and will throw an IllegalStateException if there is an attempt to access this before the provider is ready.

      The service manager
    • commandManager

      CommandManager commandManager()
      Gets the CommandManager for executing and inspecting commands.

      Commands must be registered by listening to the RegisterCommandEvent instead.

      The CommandManager instance.
    • mapStorage

      MapStorage mapStorage()
      Gets the map storage for this server

      This allows for control over the server's maps, including obtaining and creating them