Interface WorldChunk

    • Method Detail

      • world

        World<?,​?> world()
        Gets the world the chunk is in.
        Returns:
        The world
      • neighbor

        default java.util.Optional<WorldChunk> neighbor​(Direction direction)
        Gets the chunk in the given direction from this chunk, if it exists.
        Parameters:
        direction - The cardinal or ordinal direction to get the chunk from
        Returns:
        The neighbor chunk, if available
      • neighbor

        default java.util.Optional<WorldChunk> neighbor​(Direction direction,
                                                        boolean shouldLoad)
        Gets the chunk in the given direction from this chunk.
        Parameters:
        direction - The cardinal or ordinal direction to get the chunk from
        shouldLoad - Whether the server should load or generate the chunk if unavailable
        Returns:
        The neighbor chunk, if available or if shouldLoad is true
      • regionalDifficultyFactor

        double regionalDifficultyFactor()
        Gets the regional difficulty factor for this chunk. In vanilla, it is dependent on the playtime of the world, inhabited time of the chunk, the phase of the moon, and the current difficulty setting. This number ranges from 0.75-1.5 on easy, 1.5-4.0 on normal, and 2.25-6.75 on hard.

        This value is used for display only in vanilla.

        Returns:
        The regional difficulty factor for this chunk
      • regionalDifficultyPercentage

        double regionalDifficultyPercentage()
        Gets the regional difficulty percentage for this chunk. It is calculated by taking the regional difficulty factor and using the following rules: If the factor is less than 2.0, the percentage is 0%. If the factor is greater than 4.0, the percentage is 100%. Otherwise, the percentage is the factor minus 2.0, divided by 2.0.

        This is the value that is used in vanilla to find which effects are caused by the regional difficulty.

        Returns:
        The regional difficulty percentage for this chunk