Interface AttackEntityEvent
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- All Superinterfaces:
Cancellable,Event
- All Known Implementing Classes:
AbstractAttackEntityEvent
public interface AttackEntityEvent extends Event, Cancellable
Represents the base event for when anEntityis being "attacked". The uniqueness of this event is that allDamageSources can deal varying amounts of damage with varying modifiers based on various reasons. Due to this ambiguous variety of information that is possible to provide, theAttackEntityEventcan be summarized as so:An
ArrowEntity, that was shot by aSkeleton, with an enchantedItemTypes.BOWItemStack, when theWorldDifficultywas set toDifficulties.HARD, will deal possibly "5" damage to anyEntityit hits.The issue with representing this type of "logic flow" is that a particular amount of damage from a
DamageSource, even if specified to a particularDamageType, has no static finalized amount of damage to deal to a particularEntity. To properly represent this, aDamageSourcehas various "states" such as:DamageSource.isAbsolute(), orDamageSource.isBypassingArmor(). Quite simply, theDamageSourcewill always be the "first" element within aCausethat can be retrieved fromEvent.cause().Next, any additional "aides" in attacking the
Entitywill be included in order of "priority of relation" to "attacking" the entity. In short, if anotherEntityis considered a "team member" to the attackingEntity, the "team member" may be a second element within theCause. The same can be said if anArrowEntitywas shot from aDispenserthat was triggered by aPlayerflipping a switch.Continuing with the notion of "modifiers" to damage, the "base" damage is modified or added onto after various unknown methods are called or processed on the damage. Optimally, these modifiers can be traced to a particular object, be it an
ItemStack,Difficulty, or simply an an attribute. The interesting part is that these "modifiers" do not just define a static value to add to the "base" damage, they are usually a loose form of aFunctionthat are applied to the "base" damage. Given thatCausehas a unique capability of storing any and everyObjectwilling to be passed into it, we can easily represent these "sources" of "modifiers" in aCause. Now, knowing the "source" will not provide enough information, so aDamageModifierTypeis provided with aDamageModifierto paint the fullest picture of "explaining" theDamageModifieras to why it is present, and why it is "modifying" the "base" damage. Finally, we can associate aDamageModifierwith aFunctionthat is passed the current "damage" intoFunction.apply(Object), being added to the current "damage". After allDamageModifierFunctions are "applied", the overall "damage" is now the final damage to actually throw aAttackEntityEvent.Note that due to the mechanics of the game,
DamageModifiers are always ordered in the order of which they apply their modifier onto the "base" damage. The implementation forfinalOutputDamage()can be exemplified like so:double damage = this.baseDamage;<br /> for (Map.Entry<DamageModifier, Function<? super Double, Double>> entry : this.modifierFunctions.entrySet()) { damage += checkNotNull(entry.getValue().apply(damage)); } return damage;After which, the "final" damage is simply the summation of the "base" damage and all "modified damage" for each
DamageModifierprovided in this event.Coming forward, it is possible to further customize not only the "base" damage, but override pre-existing
DamageModifierFunctions by callingsetOutputDamage(DamageModifier, DoubleUnaryOperator)at which point the end result may be undefined. However, if a customDamageModifierthat aims to alter the "final" damage based on some custom circumstances, callingsetOutputDamage(DamageModifier, DoubleUnaryOperator)on a newDamageModifierinstance, easily created from theDamageModifier.Builder, the provided pairing will be added at the "end" of the list for "modifying" the "base" damage.Note that this event is intended for processing incoming damage to an
Entityprior to anyDamageModifiers associated with theentity(). TheAttackEntityEventis used to process the variousDamageModifiers of which originate or are associated with the targetedEntity.
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Field Summary
Fields Modifier and Type Field Description static StringABSORPTIONFor use with aDamageModifierwhere it's type is aDamageModifierTypes.ABSORPTIONand theCausecontains aPotionEffect.static StringBOOTSFor use with aDamageModifierwhere it's type is aDamageModifierTypes.ARMORand theCausecontains anItemStackSnapshotfor "boots".static StringCHESTPLATEFor use with aDamageModifierwhere it's type is aDamageModifierTypes.ARMORand theCausecontains anItemStackSnapshotfor a "chestplate".static StringCREATORFor use with aDamageModifierwhere the root cause is "created" by an object, usually theEntityorLivingentity.static StringGENERAL_ARMORFor use with aDamageModifierwhere it's type is aDamageModifierTypes.ARMORand theCausecontains anItemStackSnapshot.static StringHARD_HAT_ARMORFor use with aDamageModifierwhere it's type is aDamageModifierTypes.HARD_HATand theCausecontains anItemStackSnapshot, usually a helmet.static StringHELMETFor use with aDamageModifierwhere it's type is aDamageModifierTypes.ARMORand theCausecontains anItemStackSnapshotfor a "helmet".static StringLEGGINGSFor use with aDamageModifierwhere it's type is aDamageModifierTypes.ARMORand theCausecontains anItemStackSnapshotfor "leggings".static StringNOTIFIERFor use with aDamageSourcewhere it is either aBlockDamageSourceorEntityDamageSourcesuch that it was last "notified" by the object represented in the cause.static StringRESISTANCEFor use with aDamageModifierwhere it's type is aDamageModifierTypes.HARD_HATand theCausecontains aPotionEffect.static StringSHIELDor use with aDamageModifierwhere its type is aDamageModifierTypes.SHIELDand theCausecontains anItemStackSnapshot(in Vanilla, a shield).static StringSOURCEFor use with theDamageSourcethat is known as the "source" of the damage.
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description voidaddDamageModifierAfter(DamageModifier damageModifier, DoubleUnaryOperator function, Set<DamageModifierType> after)Adds the providedDamageModifierandFunctionto the list of modifiers, such that the modifier will appear in order after any current modifiers whose type are included in the providedSetofDamageModifierTypes.voidaddDamageModifierBefore(DamageModifier damageModifier, DoubleUnaryOperator function, Set<DamageModifierType> before)Adds the providedDamageModifierandFunctionto the list of modifiers, such that theSetcontainingDamageModifierTypes provided inbeforewill appear after the provided damage modifier.doublebaseOutputDamage()Gets the "base" damage to deal to the targetedEntity.Entityentity()Gets theEntity.doublefinalOutputDamage()Gets the final damage that will be passed into the proceedingAttackEntityEvent.booleanisModifierApplicable(DamageModifier damageModifier)Checks whether the providedDamageModifieris applicable to the current availableDamageModifiers.floatknockbackModifier()Gets the knock back modifier.List<DamageFunction>modifiers()doubleoriginalDamage()Gets the original "raw" amount of damage to deal to the targetedEntity.Map<DamageModifier,Double>originalDamages()Gets anImmutableMapof all originalDamageModifiers and their associated "modified" damage.doubleoriginalFinalDamage()Gets the original "final" amount of damage after all originalDamageModifiers are applied tooriginalDamage().List<DamageFunction>originalFunctions()doubleoriginalModifierDamage(DamageModifier damageModifier)Gets the original damage for the providedDamageModifier.doubleoutputDamage(DamageModifier damageModifier)Gets the damage for the providedDamageModifier.voidsetBaseOutputDamage(double baseDamage)Sets the "base" damage to deal to the targetedEntity.voidsetKnockbackModifier(float modifier)Sets the knock back modifier.voidsetOutputDamage(DamageModifier damageModifier, DoubleUnaryOperator function)Sets the providedFunctionto be used for the givenDamageModifier.-
Methods inherited from interface org.spongepowered.api.event.Cancellable
isCancelled, setCancelled
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Field Detail
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SOURCE
static final String SOURCE
For use with theDamageSourcethat is known as the "source" of the damage.- See Also:
- Constant Field Values
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HARD_HAT_ARMOR
static final String HARD_HAT_ARMOR
For use with aDamageModifierwhere it's type is aDamageModifierTypes.HARD_HATand theCausecontains anItemStackSnapshot, usually a helmet.- See Also:
- Constant Field Values
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SHIELD
static final String SHIELD
or use with aDamageModifierwhere its type is aDamageModifierTypes.SHIELDand theCausecontains anItemStackSnapshot(in Vanilla, a shield).- See Also:
- Constant Field Values
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GENERAL_ARMOR
static final String GENERAL_ARMOR
For use with aDamageModifierwhere it's type is aDamageModifierTypes.ARMORand theCausecontains anItemStackSnapshot. Separate from hard hat but still considered as "armor" where it will absorb a certain amount of damage before dealing damage to the wearer.- See Also:
- Constant Field Values
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HELMET
static final String HELMET
For use with aDamageModifierwhere it's type is aDamageModifierTypes.ARMORand theCausecontains anItemStackSnapshotfor a "helmet".- See Also:
- Constant Field Values
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CHESTPLATE
static final String CHESTPLATE
For use with aDamageModifierwhere it's type is aDamageModifierTypes.ARMORand theCausecontains anItemStackSnapshotfor a "chestplate".- See Also:
- Constant Field Values
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LEGGINGS
static final String LEGGINGS
For use with aDamageModifierwhere it's type is aDamageModifierTypes.ARMORand theCausecontains anItemStackSnapshotfor "leggings".- See Also:
- Constant Field Values
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BOOTS
static final String BOOTS
For use with aDamageModifierwhere it's type is aDamageModifierTypes.ARMORand theCausecontains anItemStackSnapshotfor "boots".- See Also:
- Constant Field Values
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RESISTANCE
static final String RESISTANCE
For use with aDamageModifierwhere it's type is aDamageModifierTypes.HARD_HATand theCausecontains aPotionEffect.- See Also:
- Constant Field Values
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ABSORPTION
static final String ABSORPTION
For use with aDamageModifierwhere it's type is aDamageModifierTypes.ABSORPTIONand theCausecontains aPotionEffect.- See Also:
- Constant Field Values
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CREATOR
static final String CREATOR
For use with aDamageModifierwhere the root cause is "created" by an object, usually theEntityorLivingentity.- See Also:
- Constant Field Values
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NOTIFIER
static final String NOTIFIER
For use with aDamageSourcewhere it is either aBlockDamageSourceorEntityDamageSourcesuch that it was last "notified" by the object represented in the cause.Usually this is used where a
Playerinteracted with the nowDamageSourcesuch that they- See Also:
- Constant Field Values
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Method Detail
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originalDamage
double originalDamage()
Gets the original "raw" amount of damage to deal to the targetedEntity.- Returns:
- The original "raw" damage
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originalFinalDamage
double originalFinalDamage()
Gets the original "final" amount of damage after all originalDamageModifiers are applied tooriginalDamage(). The "final" damage is considered the amount of health being lost by theEntity, if health is tracked.- Returns:
- The final amount of damage to originally deal
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originalDamages
Map<DamageModifier,Double> originalDamages()
Gets anImmutableMapof all originalDamageModifiers and their associated "modified" damage. Note that ordering is not retained.- Returns:
- An immutable map of the original modified damages
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originalModifierDamage
double originalModifierDamage(DamageModifier damageModifier)
Gets the original damage for the providedDamageModifier. If the providedDamageModifierwas not included inoriginalDamages(), anIllegalArgumentExceptionis thrown.- Parameters:
damageModifier- The original damage modifier- Returns:
- The original damage change
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originalFunctions
List<DamageFunction> originalFunctions()
- Returns:
- The list of damage modifier functions
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baseOutputDamage
double baseOutputDamage()
Gets the "base" damage to deal to the targetedEntity. The "base" damage is the original value before passing along the chain ofFunctions for all knownDamageModifiers.- Returns:
- The base damage
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setBaseOutputDamage
void setBaseOutputDamage(double baseDamage)
Sets the "base" damage to deal to the targetedEntity. The "base" damage is the original value before passing along the chain ofFunctions for all knownDamageModifiers.- Parameters:
baseDamage- The base damage
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finalOutputDamage
double finalOutputDamage()
Gets the final damage that will be passed into the proceedingAttackEntityEvent. The final damage is the end result of thebaseOutputDamage()being applied inFunction.apply(Object)available from all theTuples ofDamageModifiertoFunctioninoriginalFunctions().- Returns:
- The final damage to deal
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isModifierApplicable
boolean isModifierApplicable(DamageModifier damageModifier)
Checks whether the providedDamageModifieris applicable to the current availableDamageModifiers.- Parameters:
damageModifier- The damage modifier to check- Returns:
- True if the damage modifier is relevant to this event
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outputDamage
double outputDamage(DamageModifier damageModifier)
Gets the damage for the providedDamageModifier. Providing thatisModifierApplicable(DamageModifier)returnstrue, the cached "damage" for theDamageModifieris returned.- Parameters:
damageModifier- The damage modifier to get the damage for- Returns:
- The modifier
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setOutputDamage
void setOutputDamage(DamageModifier damageModifier, DoubleUnaryOperator function)
Sets the providedFunctionto be used for the givenDamageModifier. If theDamageModifieris already included inmodifiers(), theFunctionreplaces the existing function. If there is noTuplefor theDamageModifier, a new one is created and added to the end of the list ofFunctions to be applied to thebaseOutputDamage().If needing to create a custom
DamageModifieris required, usage of theDamageModifier.Builderis recommended.- Parameters:
damageModifier- The damage modifierfunction- The function to map to the modifier
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addDamageModifierBefore
void addDamageModifierBefore(DamageModifier damageModifier, DoubleUnaryOperator function, Set<DamageModifierType> before)
Adds the providedDamageModifierandFunctionto the list of modifiers, such that theSetcontainingDamageModifierTypes provided inbeforewill appear after the provided damage modifier.- Parameters:
damageModifier- The damage modifier to addfunction- The associated functionbefore- The set containing the modifier types to come after the provided modifier
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addDamageModifierAfter
void addDamageModifierAfter(DamageModifier damageModifier, DoubleUnaryOperator function, Set<DamageModifierType> after)
Adds the providedDamageModifierandFunctionto the list of modifiers, such that the modifier will appear in order after any current modifiers whose type are included in the providedSetofDamageModifierTypes.- Parameters:
damageModifier- The damage modifier to addfunction- The associated functionafter- The set of modifier types to come before the new modifier
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modifiers
List<DamageFunction> modifiers()
Gets a list of simpleTuples ofDamageModifierkeyed to their representativeFunctions. AllDamageModifiers are applicable to the entity based on theDamageSourceand any possible invulnerabilities due to theDamageSource.- Returns:
- A list of damage modifiers to functions
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knockbackModifier
float knockbackModifier()
Gets the knock back modifier. The modifier itself will apply to the momentum of the attacked entity.- Returns:
- The knock back modifier
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setKnockbackModifier
void setKnockbackModifier(float modifier)
Sets the knock back modifier. The modifier itself will apply to the momentum of the attacked entity.- Parameters:
modifier- The knock back modifier to set
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