Interface Selector.Builder

    • Method Detail

      • includeSelf

        Selector.Builder includeSelf()
        If the selector's source is an Entity and this is called, the source is eligible to be selected if all other criteria are met.
        Returns:
        This builder, for chaining.
      • limit

        Selector.Builder limit​(int limit)
        Limits the number of entities returned by the selector.
        Parameters:
        limit - The maximum number of entities to return
        Returns:
        This builder, for chaining
      • distance

        Selector.Builder distance​(Range<Double> range)
        Sets the minimum and/or maximum distance from the target location that this selector will look.
        Parameters:
        range - The range
        Returns:
        This builder, for chaining
      • volume

        Selector.Builder volume​(Vector3d corner1,
                                Vector3d corner2)
        Sets the volume that entities can be selected from. Entities that have any part of their hitbox within this two specified corners will be eligible to be selected.
        Parameters:
        corner1 - The first corner
        corner2 - The second corner (may be equal to the first to select entities at a specific point instead)
        Returns:
        This builder, for chaining
      • addAdvancement

        Selector.Builder addAdvancement​(Advancement advancement)
        Adds an Advancement constraint to this selector, requiring that the advancement must be granted to be selected.
        Parameters:
        advancement - The advancement that players must have.
        Returns:
        This builder, for chaining
      • addNotAdvancement

        Selector.Builder addNotAdvancement​(Advancement advancement)
        Adds an Advancement constraint to this selector, requiring that the advancement must NOT be granted to be selected.
        Parameters:
        advancement - The advancement that players must not have.
        Returns:
        This builder, for chaining
      • addAdvancementCriterion

        Selector.Builder addAdvancementCriterion​(Advancement advancement,
                                                 AdvancementCriterion criterion)
        Adds an AdvancementCriterion constraint to this selector, requiring that the criterion on the given Advancement must be granted to be selected.
        Parameters:
        advancement - The advancement
        criterion - The criterion the player must have
        Returns:
        This builder, for chaining
      • addNotAdvancementCriterion

        Selector.Builder addNotAdvancementCriterion​(Advancement advancement,
                                                    AdvancementCriterion criterion)
        Adds an AdvancementCriterion constraint to this selector, requiring that the criterion on the given Advancement must not be granted to be selected.
        Parameters:
        advancement - The advancement
        criterion - The criterion the player must not have
        Returns:
        This builder, for chaining
      • dataView

        Selector.Builder dataView​(DataView view)
        Adds an DataView as an NBT style constraint.
        Parameters:
        view - The data view
        Returns:
        This builder, for chaining
      • addEntityType

        Selector.Builder addEntityType​(Supplier<EntityType<?>> type,
                                       boolean inherit)
        Adds an EntityType constraint to this selector, requiring that all selected entities must be of the given type.

        If inherit is true, entities may also be a subtype of the given type.

        Parameters:
        type - The type
        inherit - Whether subtypes will also be selected
        Returns:
        This builder, for chaining
      • addEntityType

        Selector.Builder addEntityType​(EntityType<?> type,
                                       boolean inherit)
        Adds an EntityType constraint to this selector, requiring that all selected entities must be of the given type.

        If inherit is true, entities may also be a subtype of the given type.

        Parameters:
        type - The type
        inherit - Whether subtypes will also be selected
        Returns:
        This builder, for chaining
      • addNotEntityType

        Selector.Builder addNotEntityType​(Supplier<EntityType<?>> type)
        Adds an EntityType constraint to this selector, requiring that all selected entities must not be of the given type.
        Parameters:
        type - The type
        Returns:
        This builder, for chaining
      • addNotEntityType

        Selector.Builder addNotEntityType​(EntityType<?> type)
        Adds an EntityType constraint to this selector, requiring that all selected entities must not be of the given type.
        Parameters:
        type - The type
        Returns:
        This builder, for chaining
      • experienceLevel

        Selector.Builder experienceLevel​(Range<Integer> range)
        Adds an experience level constraint to the selector, specifying that a player's level must be in the provided range (inclusive).
        Parameters:
        range - The range
        Returns:
        This builder, for chaining
      • addNotGameMode

        Selector.Builder addNotGameMode​(GameMode mode)
        Adds a GameMode constraint to the selector, requiring that players are not in the given game mode

        Cannot be used with addGameMode(GameMode).

        Parameters:
        mode - The gamemode
        Returns:
        This builder, for chaining
      • anyTeam

        Selector.Builder anyTeam()
        Adds a Team constraint to the selector, requiring that players are in any team
        Returns:
        This builder, for chaining
      • noTeam

        Selector.Builder noTeam()
        Adds a Team constraint to the selector, requiring that players are not in any team
        Returns:
        This builder, for chaining
      • addTeam

        Selector.Builder addTeam​(Team team)
        Adds a Team constraint to the selector, requiring that players are in a specific team

        Cannot be used with addNotTeam(Team)

        Parameters:
        team - The specific team
        Returns:
        This builder, for chaining
      • addNotTeam

        Selector.Builder addNotTeam​(Team team)
        Adds a Team constraint to the selector, requiring that players are not in a specific team

        Cannot be used with addTeam(Team)

        Parameters:
        team - The specific team
        Returns:
        This builder, for chaining
      • addName

        Selector.Builder addName​(String name)
        Adds a name constraint to the selector, requiring that entities have a specific name.

        Cannot be used with addNotName(String).

        Parameters:
        name - The name
        Returns:
        This builder, for chaining
      • addNotName

        Selector.Builder addNotName​(String name)
        Adds a name constraint to the selector, requiring that entities do not have a specific name.

        Cannot be used with addName(String).

        Parameters:
        name - The name
        Returns:
        This builder, for chaining
      • addObjective

        Selector.Builder addObjective​(Objective objective,
                                      Range<Integer> range)
        Adds an Objective constraint to the selector, requiring that players have a given score in an objective in a given range (inclusive).
        Parameters:
        objective - The objective to check against
        range - The range
        Returns:
        This builder, for chaining
      • addTag

        Selector.Builder addTag​(String tag)
        Adds a tag constrain to the selector, requiring that entities have a given tag.

        Cannot be used with addNotTag(String).

        Parameters:
        tag - The tag
        Returns:
        This builder, for chaining
      • addNotTag

        Selector.Builder addNotTag​(String tag)
        Adds a tag constraint to the selector, requiring that entities do not have a given tag.

        Cannot be used with addTag(String).

        Parameters:
        tag - The tag
        Returns:
        This builder, for chaining
      • pitch

        Selector.Builder pitch​(Range<Double> range)
        Adds a pitch constraint to the selector, requiring that entities have a pitch (x_rotation) within the given range, inclusive.

        The pitch is in degrees, where 0 is considered parallel to the ground, -90 is straight up, and 90 is straight down.

        Parameters:
        range - The range
        Returns:
        This builder, for chaining
      • yaw

        Selector.Builder yaw​(Range<Double> range)
        Adds a yaw constraint to the selector, requiring that entities have a yaw (y_rotation) within the given range, inclusive.

        The yaw is in degrees, where 0 is considered due south. The angle is measured clockwise, so 90 is west, 180 is north and 270 is east.

        Parameters:
        range - The range
        Returns:
        This builder, for chaining
      • addFilter

        Selector.Builder addFilter​(Predicate<Entity> filter)
        Applies a custom filter to the selector that must also be met by any entities that may otherwise be selected by this selector.
        Parameters:
        filter - A Predicate used for filtering
        Returns:
        This builder, for chaining