public interface SignData extends ListData<Text,SignData,ImmutableSignData>
DataManipulator handling the List of
Text showing up on a Sign to a Player.
In Vanilla, this is always applicable to a Sign, which
always has lines present (even if they are empty). It may be present
on an ItemStack of ItemTypes.SIGN, depending on whether
the ItemStack has sign data stored in it.
| Modifier and Type | Method and Description |
|---|---|
default ListValue<Text> |
lines()
|
addElement, addElement, addElements, asList, contains, get, getListValue, remove, remove, removeAll, removeAll, setElement, setElementsasImmutable, copy, fill, fill, from, set, set, set, set, transformgetContentVersion, toContainer