Interface | Description |
---|---|
AbsorptionData |
A
DataManipulator for representing the absorption
of a living entity . |
AccelerationData |
Represents the current acceleration of a fireball.
|
ActiveItemData |
A
DataManipulator which allows access to the active item that a
Living may be using. |
AffectsSpawningData |
A
DataManipulator for the "affects spawning" state of a
Player . |
AgeableData |
Represents data that defines the owner as having a growing
age process.
|
AgentData |
Data regarding the toggle of AI tasks on an entity.
|
AggressiveData |
Represents a toggle for an entity being "aggressive" and resorting to
attacking other nearby entities if possible.
|
AngerableData |
An
DataManipulator for representing the "anger" level. |
AreaEffectCloudData | |
ArmorStandData | |
ArtData |
A
VariantData for the Art type. |
BodyPartRotationalData |
Represents the mapped rotational data for all known body parts.
|
BreathingData |
Represents the remaining air information for various entities while they
are underwater.
|
BreedableData |
Represents a
DataManipulator for the "breedable" state of an
Entity . |
CareerData | |
ChargedData |
A
DataManipulator for the "charged" state of a Creeper . |
CriticalHitData |
Signifies that an entity's next attack is considered a "critical" hit.
|
CustomNameVisibleData |
A
DataManipulator for the "custom name visible" state
of an Entity . |
DamageableData |
A
DataManipulator for retaining the last known "attacker" for an
Entity . |
DamagingData |
A
DataManipulator for an owner that will deal a certain amount of
damage on the next "attack". |
DespawnDelayData |
A
DataManipulator for handling the "despawn delay" of an
Item . |
DisabledSlotsData |
A
DataManipulator for the disabled slots in an ArmorStand . |
DominantHandData | |
ElytraFlyingData |
A
DataManipulator which represents whether or not a Player
is flying in elytra style, which in vanilla usually means they also have a
ItemTypes.ELYTRA equipped in their chest slot. |
ExperienceHolderData |
Represents the "gained" experience information.
|
ExpirableData |
Signifies that an entity will expire after the value has
decayed to the minimum.
|
ExplosionRadiusData |
Represents the radius of an explosion.
|
ExpOrbData |
An
DataManipulator for the amount of "experience" stored in
an ExperienceOrb . |
FallDistanceData |
A
DataManipulator that represents the distance an entity has fallen
in the world. |
FallingBlockData |
Represents the information for a
FallingBlock . |
FlammableData |
An
DataManipulator for the "aflame" state of an entity. |
FlyingAbilityData |
An
DataManipulator for the "flying" state of an Entity . |
FlyingData |
An
DataManipulator for the "flying" state of an Entity . |
FoodData |
An
DataManipulator handling the various aspects of "hunger"
which has various effects on health and speed of Humanoid entities. |
FuseData |
Represents information about a
FusedExplosive 's fuse. |
GameModeData | |
GlowingData |
A
DataManipulator for representing something glowing. |
GravityData |
A
DataManipulator for gravity. |
GriefingData |
A
DataManipulator handling the "griefing" state of an
Entity . |
HealthData |
An
DataManipulator containing health specific information
for a Living entity. |
HealthScalingData | |
HorseData |
An
DataManipulator handling the various information for a
RideableHorse including HorseColor , HorseStyle . |
IgniteableData |
A
DataManipulator for an Entity that is on fire. |
InvisibilityData |
A
DataManipulator for the "vanish" state. |
InvulnerabilityData |
A
DataManipulator for the invulnerability an Entity can have
such that any "damage" occurring while the Entity is "invulnerable"
will not actually "damage" the Entity . |
JohnnyData |
Data which represents if a mob is exhibiting "johnny" behavior.
|
JoinData | |
KnockbackData |
An
DataManipulator for the "knockback" strength for an
Entity 's next attack. |
LeashData | |
MinecartBlockData | |
MovementSpeedData |
A
DataManipulator that handles the various movement "speeds" that
usually a Player can have. |
OcelotData | |
ParrotData | |
PassengerData | |
PersistingData |
An
DataManipulator that marks the "persisting" state for an
Entity . |
PickupDelayData |
A
DataManipulator for handling the "pickup delay" of an
Item . |
PickupRuleData |
A
DataManipulator for the "pickup" rule of an
Arrow . |
PigSaddleData |
Signifies that a
Entity is currently "saddled". |
PlayerCreatedData |
A
DataManipulator that handles the "player created" state
for an IronGolem . |
PlayingData |
A
DataManipulator for the "is playing" state of
Villager s that are currently "babies". |
RabbitData | |
RespawnLocationData |
A
DataManipulator for the "respawn" location of a Player . |
ScreamingData |
An
DataManipulator for the "screaming" state of an Enderman . |
ShatteringData |
An
DataManipulator representing the "shattering" state of an
EyeOfEnder . |
ShearedData |
Signifies that an entity is currently "sheared" and will regrow at some
point.
|
SilentData |
A
DataManipulator for the "silent" state of an Entity . |
SittingData |
Signifies that an
Entity is currently "sitting". |
SizeData |
Represents the base and height sizes of an entity if it has physical
form.
|
SkinData |
Represents the UUID of the skin for a
Humanoid . |
SleepingData |
An
DataManipulator for the "sleeping" state of a
Player . |
SlimeData |
An
DataManipulator handling the "size" of a Slime . |
SneakingData |
An
DataManipulator handling the "sneaking" state of
an Entity . |
SprintData |
A
DataManipulator handling the "sprinting" state of an
Entity . |
StatisticData | |
StuckArrowsData |
A
DataManipulator for the number of "stuck arrows" in
Living entities. |
TameableData | |
TargetedEntityData |
A
DataManipulator handling a targeted Entity . |
TradeOfferData |
An
DataManipulator handling the TradeOffer s that
can be offered to Humanoid s from Merchant s such as
Villager s. |
VehicleData |
A
DataManipulator that handles the current "vehicle" if
the owning Entity is considered to be a "passenger" or another
Entity is currently being ridden by the owning Entity . |
VelocityData |
Represents the current velocity of an entity.
|