public interface BodyPartRotationalData extends DataManipulator<BodyPartRotationalData,ImmutableBodyPartRotationalData>
Humanoid
s and ArmorStand
s.Modifier and Type | Method and Description |
---|---|
Value<com.flowpowered.math.vector.Vector3d> |
bodyRotation()
Gets the direction the body is aiming at.
|
Value<com.flowpowered.math.vector.Vector3d> |
headDirection()
Gets the direction the headpiece is aiming at.
|
Value<com.flowpowered.math.vector.Vector3d> |
leftArmDirection()
Gets the direction the left arm is aiming at.
|
Value<com.flowpowered.math.vector.Vector3d> |
leftLegDirection()
Gets the direction the left leg is aiming at.
|
MapValue<BodyPart,com.flowpowered.math.vector.Vector3d> |
partRotation()
|
Value<com.flowpowered.math.vector.Vector3d> |
rightArmDirection()
Gets the direction the right arm is aiming at.
|
Value<com.flowpowered.math.vector.Vector3d> |
rightLegDirection()
Gets the direction the right leg is aiming at.
|
asImmutable, copy, fill, fill, from, set, set, set, set, transform
getContentVersion, toContainer
MapValue<BodyPart,com.flowpowered.math.vector.Vector3d> partRotation()
Keys.BODY_ROTATIONS
Value<com.flowpowered.math.vector.Vector3d> headDirection()
Keys.HEAD_ROTATION
Value<com.flowpowered.math.vector.Vector3d> bodyRotation()
Keys.CHEST_ROTATION
Value<com.flowpowered.math.vector.Vector3d> leftArmDirection()
Keys.LEFT_ARM_ROTATION
Value<com.flowpowered.math.vector.Vector3d> rightArmDirection()
Keys.RIGHT_ARM_ROTATION
Value<com.flowpowered.math.vector.Vector3d> leftLegDirection()
Keys.LEFT_LEG_ROTATION
Value<com.flowpowered.math.vector.Vector3d> rightLegDirection()
Keys.RIGHT_LEG_ROTATION