- All Superinterfaces:
Event
- All Known Subinterfaces:
ConstructPluginEvent, EngineLifecycleEvent<E>, FreezeRegistryEvent, FreezeRegistryEvent.Post, FreezeRegistryEvent.Post.EngineScoped<E>, FreezeRegistryEvent.Post.GameScoped, FreezeRegistryEvent.Post.WorldScoped, LoadedGameEvent, ProvideServiceEvent<T>, ProvideServiceEvent.EngineScoped<T,E>, ProvideServiceEvent.GameScoped<T>, RefreshGameEvent, RegisterBuilderEvent, RegisterChannelEvent, RegisterCommandEvent<C>, RegisterDataEvent, RegisterFactoryEvent, RegisterRegistryEvent, RegisterRegistryEvent.EngineScoped<E>, RegisterRegistryEvent.GameScoped, RegisterRegistryEvent.WorldScoped, RegisterRegistryValueEvent, RegisterRegistryValueEvent.EngineScoped<E>, RegisterRegistryValueEvent.GameScoped, RegisterRegistryValueEvent.WorldScoped, RegisterTagEvent, StartedEngineEvent<E>, StartingEngineEvent<E>, StoppedGameEvent, StoppingEngineEvent<E>
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Method Summary