Interface RespawnPlayerEvent.Recreate
- All Superinterfaces:
Cancellable, ChangeEntityWorldEvent, ChangeEntityWorldEvent.Reposition, Event, MoveEntityEvent, RespawnPlayerEvent
- Enclosing interface:
RespawnPlayerEvent
public static interface RespawnPlayerEvent.Recreate
extends RespawnPlayerEvent, ChangeEntityWorldEvent.Reposition
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Nested Class Summary
Nested classes/interfaces inherited from interface ChangeEntityWorldEvent
ChangeEntityWorldEvent.Post, ChangeEntityWorldEvent.Pre, ChangeEntityWorldEvent.RepositionNested classes/interfaces inherited from interface RespawnPlayerEvent
RespawnPlayerEvent.Post, RespawnPlayerEvent.Recreate, RespawnPlayerEvent.SelectWorld -
Method Summary
Methods inherited from interface Cancellable
isCancelled, setCancelledMethods inherited from interface ChangeEntityWorldEvent
destinationWorld, originalDestinationWorld, originalWorldMethods inherited from interface MoveEntityEvent
destinationPosition, entity, originalDestinationPosition, originalPosition, setDestinationPositionMethods inherited from interface RespawnPlayerEvent
entity
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Method Details
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recreatedPlayer
ServerPlayer recreatedPlayer()Gets theplayerthat was recreated.Care must be taken in interacting with this player as at this point in time the player is not within the
world.- Returns:
- The player
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isBedSpawn
boolean isBedSpawn()Gets whether the position of spawn was set by a bed block.- Returns:
- True if the position of spawn was due to a bed, false otherwise
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isDeath
boolean isDeath()Gets if this respawn is due to aplayer'sdeath.- Returns:
trueif player died,falseotherwise
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