Interface CollideBlockEvent.Fall
- All Superinterfaces:
Cancellable, CollideBlockEvent, CollideEvent, Event
- Enclosing interface:
CollideBlockEvent
Fires when an
Entity falls on a block.
Cancelling this event will prevent the fall-logic to run.
e.g. fall-damage or trampling BlockTypes.FARMLAND
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Nested Class Summary
Nested classes/interfaces inherited from interface CollideBlockEvent
CollideBlockEvent.Fall, CollideBlockEvent.Impact, CollideBlockEvent.Inside, CollideBlockEvent.Move, CollideBlockEvent.StepOn -
Method Summary
Methods inherited from interface Cancellable
isCancelled, setCancelledMethods inherited from interface CollideBlockEvent
targetBlock, targetLocation, targetSide