Interface DefaultedRegistryValue

All Known Subinterfaces:
AccountDeletionResultType, Advancement, AdvancementType, ArmorMaterial, ArtType, AttachmentSurface, AttributeOperation, AttributeType, AxolotlVariant, BambooLeavesType, BannerPatternShape, BanType, BellAttachmentType, BillboardType, Biome, BlockEntityType, BlockType, BoatType, BodyPart, Carver, CatType, ChatType, ChatVisibility, ChestAttachmentType, ChunkRegenerateFlag, ChunkState, ClickType<T>, ClientCompletionType, CollisionRule, CommandRegistrarType<T>, CommandTreeNodeType<T>, ComparatorMode, ContainerType, CookingRecipe, CraftingRecipe, Criterion, Currency, DamageEffect, DamageModifierType, DamageScaling, DamageType, DataFormat, DensityFunction, Difficulty, DismountType, DisplaySlot, DoorHinge, DragonPhaseType, DripstoneSegment, DyeColor, EnchantmentType, EntityCategory, EntityType<A>, EquipmentGroup, EquipmentType, Feature, FeatureType, FireworkShape, FluidType, FoxType, GameMode, GameRule<V>, GoalExecutorType, GoalType, HandPreference, HandType, HeightType, HorseColor, HorseStyle, InstrumentType, ItemDisplayType, ItemTier, ItemType, JigsawBlockOrientation, JigsawPool, LightType, LlamaType, MapColorType, MapDecorationOrientation, MapDecorationType, MapShade, MatterType, Mirror, MooshroomType, MovementType, MusicDisc, Noise, NoiseGeneratorConfig, NotePitch, ObjectiveDisplayMode, Operation, Orientation, PaletteType<T,R>, PandaGene, ParrotType, ParticleOption<V>, ParticleType, PhantomPhase, PickupRule, PistonType, PlacedFeature, PlaceholderParser, PortionType, PotionEffectType, PotionType, ProcessorList, ProfessionType, QueryType, QueryType.NoParam, QueryType.OneParam<T>, QueryType.TwoParam<T1,T2>, RabbitType, RaidStatus, RailDirection, RangedAttributeType, Recipe<T>, RecipeType<T>, ResourceKeyedValueParameter<T>, Rotation, SalmonSize, SculkSensorState, SelectorSortAlgorithm, SelectorType, ShapedCraftingRecipe, ShapelessCraftingRecipe, SkinPart, SlabPortion, SmithingRecipe, SpawnType, SpecialCraftingRecipe, SpellType, StairShape, StoneCutterRecipe, StringDataFormat, Structure, StructureMode, StructureSet, StructureType, Taggable<T>, TaskPriority, TeleportHelperFilter, TextAlignment, Tilt, TransactionType, Trigger<C>, TrimMaterial, TrimPattern, TropicalFishShape, ValueParameter<T>, ValueParameter.Simple<T>, VillagerType, Visibility, WallConnectionState, WeatherType, WireAttachmentType, WolfVariant, WorldArchetypeType, WorldType

public interface DefaultedRegistryValue
A Utility marker that assists in getting a ResourceKey for values that generally can be within a defaulted registry.