Interface ServerSideConnectionEvent.Leave

All Superinterfaces:
AudienceMessageEvent, Event, MessageCancellable, MessageEvent, ServerSideConnectionEvent, ServerSideConnectionEvent.ProfileScoped
Enclosing interface:
ServerSideConnectionEvent

public static interface ServerSideConnectionEvent.Leave extends ServerSideConnectionEvent.ProfileScoped, AudienceMessageEvent, MessageCancellable
Called when a player leaves from the world. The connection might not be closed yet as the client could have transitioned back to the configuration state.