Package org.spongepowered.api.network
Class EngineConnectionStates
java.lang.Object
org.spongepowered.api.network.EngineConnectionStates
An enumeration of all the possible engine connection states.
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Field Summary
Modifier and TypeFieldDescriptionstatic final Class
<EngineConnectionState> The supertype of all the known connection states.static final Class
<EngineConnectionState.Authenticated> The supertype of all the connection states where the connection is authenticated.static final Class
<ClientConnectionState.Authenticated> The supertype of all the connection states where the client is authenticated.static final Class
<ClientConnectionState.Configuration> static final Class
<ClientConnectionState.Game> static final Class
<ClientConnectionState.Intent> static final Class
<ClientConnectionState.Login> static final Class
<ClientConnectionState> The supertype of all the known client connection states.static final Class
<EngineConnectionState.Configuration> static final Class
<EngineConnectionState.Game> static final Class
<EngineConnectionState.Intent> static final Class
<EngineConnectionState.Login> static final Class
<ServerConnectionState.Authenticated> The supertype of all the connection states where the client is authenticated.static final Class
<ServerConnectionState.Configuration> static final Class
<ServerConnectionState.Game> static final Class
<ServerConnectionState.Intent> static final Class
<ServerConnectionState.Login> static final Class
<ServerConnectionState> The supertype of all the known server connection states. -
Constructor Summary
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Method Summary
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Field Details
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ALL
The supertype of all the known connection states. -
INTENT
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AUTHENTICATED
The supertype of all the connection states where the connection is authenticated. -
LOGIN
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CONFIGURATION
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GAME
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CLIENT_SIDE
The supertype of all the known client connection states. -
CLIENT_INTENT
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CLIENT_AUTHENTICATED
The supertype of all the connection states where the client is authenticated. -
CLIENT_LOGIN
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CLIENT_CONFIGURATION
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CLIENT_GAME
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SERVER_SIDE
The supertype of all the known server connection states. -
SERVER_INTENT
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SERVER_AUTHENTICATED
The supertype of all the connection states where the client is authenticated. -
SERVER_LOGIN
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SERVER_CONFIGURATION
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SERVER_GAME
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Constructor Details
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EngineConnectionStates
public EngineConnectionStates()
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