Interface ClientConnectionState.Game

All Superinterfaces:
ClientConnectionState, ClientConnectionState.Authenticated, EngineConnectionState, EngineConnectionState.Authenticated, EngineConnectionState.Game
Enclosing interface:
ClientConnectionState

public static interface ClientConnectionState.Game extends EngineConnectionState.Game, ClientConnectionState.Authenticated
Represents the game state of the connection from the client to the server on the client side.