Interface EngineConnectionState.Game

All Superinterfaces:
EngineConnectionState, EngineConnectionState.Authenticated
All Known Subinterfaces:
ClientConnectionState.Game, ServerConnectionState.Game
Enclosing interface:
EngineConnectionState

public static interface EngineConnectionState.Game extends EngineConnectionState.Authenticated
Represents the game state of the connection on the server or client engine.
  • Method Details

    • player

      Player player()
      Gets the associated player for this connection state.
      Returns:
      The associated player