Package org.spongepowered.api.network
Interface ClientConnectionState.Game
- All Superinterfaces:
ClientConnectionState,ClientConnectionState.Authenticated,EngineConnectionState,EngineConnectionState.Authenticated,EngineConnectionState.Game
- Enclosing interface:
ClientConnectionState
public static interface ClientConnectionState.Game
extends EngineConnectionState.Game, ClientConnectionState.Authenticated
Represents the game state of the connection
from the client to the server on the client side.
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Nested Class Summary
Nested classes/interfaces inherited from interface org.spongepowered.api.network.ClientConnectionState
ClientConnectionState.Authenticated, ClientConnectionState.Configuration, ClientConnectionState.Game, ClientConnectionState.Intent, ClientConnectionState.LoginNested classes/interfaces inherited from interface org.spongepowered.api.network.EngineConnectionState
EngineConnectionState.Authenticated, EngineConnectionState.Configuration, EngineConnectionState.Game, EngineConnectionState.Intent, EngineConnectionState.Login -
Method Summary
Methods inherited from interface org.spongepowered.api.network.EngineConnectionState
transferredMethods inherited from interface org.spongepowered.api.network.EngineConnectionState.Authenticated
profile
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Method Details
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player
LocalPlayer player()Gets the associatedplayerfor this connection state.- Specified by:
playerin interfaceEngineConnectionState.Game- Returns:
- The associated player
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