Interface ServerSideConnectionEvent.Join

All Superinterfaces:
AudienceMessageEvent, Event, MessageCancellable, MessageEvent, ServerSideConnectionEvent
Enclosing interface:
ServerSideConnectionEvent

public static interface ServerSideConnectionEvent.Join extends ServerSideConnectionEvent, AudienceMessageEvent, MessageCancellable
Called when a player joins the game within a world for the first time after initial connection. Fired after ServerSideConnectionEvent.Login once the player has been properly added to the ServerWorld. If data is wanted to be modified that could affect a player's representation (such as vanishing), it's recommended to modify such data in the logging in User instead.