Interface Selector.Builder

All Superinterfaces:
Buildable.Builder<Selector>, Builder<Selector,​Selector.Builder>, ResettableBuilder<Selector,​Selector.Builder>
Enclosing interface:
Selector

public static interface Selector.Builder extends Builder<Selector,​Selector.Builder>
Creates a Selector based on the provided criteria.
  • Method Details

    • applySelectorType

      Selector.Builder applySelectorType(Supplier<? extends SelectorType> selectorType)
      Applies the defaults associated with a given SelectorType
      Parameters:
      selectorType - The SelectorType
      Returns:
      This builder, for chaining
    • applySelectorType

      Selector.Builder applySelectorType(SelectorType selectorType)
      Applies the defaults associated with a given SelectorType
      Parameters:
      selectorType - The SelectorType
      Returns:
      This builder, for chaining
    • includeSelf

      Selector.Builder includeSelf()
      If the selector's source is an Entity and this is called, the source is eligible to be selected if all other criteria are met.
      Returns:
      This builder, for chaining.
    • limit

      Selector.Builder limit(int limit)
      Limits the number of entities returned by the selector.
      Parameters:
      limit - The maximum number of entities to return
      Returns:
      This builder, for chaining
    • distance

      Selector.Builder distance(Range<Double> range)
      Sets the minimum and/or maximum distance from the target location that this selector will look.
      Parameters:
      range - The range
      Returns:
      This builder, for chaining
    • volume

      Selector.Builder volume(Vector3d corner1, Vector3d corner2)
      Sets the volume that entities can be selected from. Entities that have any part of their hitbox within this two specified corners will be eligible to be selected.
      Parameters:
      corner1 - The first corner
      corner2 - The second corner (may be equal to the first to select entities at a specific point instead)
      Returns:
      This builder, for chaining
    • sortAlgorithm

      Selector.Builder sortAlgorithm(Supplier<? extends SelectorSortAlgorithm> algorithm)
      Sets the sorting algorithm to use when returning entities from the selector.
      Parameters:
      algorithm - The SelectorSortAlgorithm
      Returns:
      This builder, for chaining
    • sortAlgorithm

      Selector.Builder sortAlgorithm(SelectorSortAlgorithm algorithm)
      Sets the sorting algorithm to use when returning entities from the selector.
      Parameters:
      algorithm - The SelectorSortAlgorithm
      Returns:
      This builder, for chaining
    • addAdvancement

      Selector.Builder addAdvancement(Advancement advancement)
      Adds an Advancement constraint to this selector, requiring that the advancement must be granted to be selected.
      Parameters:
      advancement - The advancement that players must have.
      Returns:
      This builder, for chaining
    • addNotAdvancement

      Selector.Builder addNotAdvancement(Advancement advancement)
      Adds an Advancement constraint to this selector, requiring that the advancement must NOT be granted to be selected.
      Parameters:
      advancement - The advancement that players must not have.
      Returns:
      This builder, for chaining
    • addAdvancementCriterion

      Selector.Builder addAdvancementCriterion(Advancement advancement, AdvancementCriterion criterion)
      Adds an AdvancementCriterion constraint to this selector, requiring that the criterion on the given Advancement must be granted to be selected.
      Parameters:
      advancement - The advancement
      criterion - The criterion the player must have
      Returns:
      This builder, for chaining
    • addNotAdvancementCriterion

      Selector.Builder addNotAdvancementCriterion(Advancement advancement, AdvancementCriterion criterion)
      Adds an AdvancementCriterion constraint to this selector, requiring that the criterion on the given Advancement must not be granted to be selected.
      Parameters:
      advancement - The advancement
      criterion - The criterion the player must not have
      Returns:
      This builder, for chaining
    • dataView

      Selector.Builder dataView(DataView view)
      Adds an DataView as an NBT style constraint.
      Parameters:
      view - The data view
      Returns:
      This builder, for chaining
    • addEntityType

      Selector.Builder addEntityType(Supplier<EntityType<?>> type, boolean inherit)
      Adds an EntityType constraint to this selector, requiring that all selected entities must be of the given type.

      If inherit is true, entities may also be a subtype of the given type.

      Parameters:
      type - The type
      inherit - Whether subtypes will also be selected
      Returns:
      This builder, for chaining
    • addEntityType

      Selector.Builder addEntityType(EntityType<?> type, boolean inherit)
      Adds an EntityType constraint to this selector, requiring that all selected entities must be of the given type.

      If inherit is true, entities may also be a subtype of the given type.

      Parameters:
      type - The type
      inherit - Whether subtypes will also be selected
      Returns:
      This builder, for chaining
    • addNotEntityType

      Selector.Builder addNotEntityType(Supplier<EntityType<?>> type)
      Adds an EntityType constraint to this selector, requiring that all selected entities must not be of the given type.
      Parameters:
      type - The type
      Returns:
      This builder, for chaining
    • addNotEntityType

      Selector.Builder addNotEntityType(EntityType<?> type)
      Adds an EntityType constraint to this selector, requiring that all selected entities must not be of the given type.
      Parameters:
      type - The type
      Returns:
      This builder, for chaining
    • experienceLevel

      Selector.Builder experienceLevel(Range<Integer> range)
      Adds an experience level constraint to the selector, specifying that a player's level must be in the provided range (inclusive).
      Parameters:
      range - The range
      Returns:
      This builder, for chaining
    • addGameMode

      Selector.Builder addGameMode(Supplier<? extends GameMode> mode)
      Adds a GameMode constraint to the selector, requiring players be in the given game mode.

      Cannot be used with addNotGameMode(GameMode).

      Parameters:
      mode - The gamemode
      Returns:
      This builder, for chaining
    • addGameMode

      Selector.Builder addGameMode(GameMode mode)
      Adds a GameMode constraint to the selector, requiring players be in the given game mode

      Cannot be used with addNotGameMode(GameMode).

      Parameters:
      mode - The gamemode
      Returns:
      This builder, for chaining
    • addNotGameMode

      Selector.Builder addNotGameMode(Supplier<? extends GameMode> mode)
      Adds a GameMode constraint to the selector, requiring that players are not in the given game mode

      Cannot be used with addGameMode(GameMode).

      Parameters:
      mode - The gamemode
      Returns:
      This builder, for chaining
    • addNotGameMode

      Selector.Builder addNotGameMode(GameMode mode)
      Adds a GameMode constraint to the selector, requiring that players are not in the given game mode

      Cannot be used with addGameMode(GameMode).

      Parameters:
      mode - The gamemode
      Returns:
      This builder, for chaining
    • anyTeam

      Selector.Builder anyTeam()
      Adds a Team constraint to the selector, requiring that players are in any team
      Returns:
      This builder, for chaining
    • noTeam

      Adds a Team constraint to the selector, requiring that players are not in any team
      Returns:
      This builder, for chaining
    • addTeam

      Selector.Builder addTeam(Team team)
      Adds a Team constraint to the selector, requiring that players are in a specific team

      Cannot be used with addNotTeam(Team)

      Parameters:
      team - The specific team
      Returns:
      This builder, for chaining
    • addNotTeam

      Selector.Builder addNotTeam(Team team)
      Adds a Team constraint to the selector, requiring that players are not in a specific team

      Cannot be used with addTeam(Team)

      Parameters:
      team - The specific team
      Returns:
      This builder, for chaining
    • addName

      Selector.Builder addName(String name)
      Adds a name constraint to the selector, requiring that entities have a specific name.

      Cannot be used with addNotName(String).

      Parameters:
      name - The name
      Returns:
      This builder, for chaining
    • addNotName

      Selector.Builder addNotName(String name)
      Adds a name constraint to the selector, requiring that entities do not have a specific name.

      Cannot be used with addName(String).

      Parameters:
      name - The name
      Returns:
      This builder, for chaining
    • addObjective

      Selector.Builder addObjective(Objective objective, Range<Integer> range)
      Adds an Objective constraint to the selector, requiring that players have a given score in an objective in a given range (inclusive).
      Parameters:
      objective - The objective to check against
      range - The range
      Returns:
      This builder, for chaining
    • addTag

      Selector.Builder addTag(String tag)
      Adds a tag constrain to the selector, requiring that entities have a given tag.

      Cannot be used with addNotTag(String).

      Parameters:
      tag - The tag
      Returns:
      This builder, for chaining
    • addNotTag

      Selector.Builder addNotTag(String tag)
      Adds a tag constraint to the selector, requiring that entities do not have a given tag.

      Cannot be used with addTag(String).

      Parameters:
      tag - The tag
      Returns:
      This builder, for chaining
    • pitch

      Selector.Builder pitch(Range<Double> range)
      Adds a pitch constraint to the selector, requiring that entities have a pitch (x_rotation) within the given range, inclusive.

      The pitch is in degrees, where 0 is considered parallel to the ground, -90 is straight up, and 90 is straight down.

      Parameters:
      range - The range
      Returns:
      This builder, for chaining
    • yaw

      Selector.Builder yaw(Range<Double> range)
      Adds a yaw constraint to the selector, requiring that entities have a yaw (y_rotation) within the given range, inclusive.

      The yaw is in degrees, where 0 is considered due south. The angle is measured clockwise, so 90 is west, 180 is north and 270 is east.

      Parameters:
      range - The range
      Returns:
      This builder, for chaining
    • addFilter

      Selector.Builder addFilter(Predicate<Entity> filter)
      Applies a custom filter to the selector that must also be met by any entities that may otherwise be selected by this selector.
      Parameters:
      filter - A Predicate used for filtering
      Returns:
      This builder, for chaining
    • build

      Creates a Selector based on this builder.
      Specified by:
      build in interface Buildable.Builder<Selector>
      Returns:
      A Selector
      Throws:
      IllegalStateException - if the builder could not create a selector