Interface Rotation

    • Method Detail

      • angle

        Angle angle()
        Gets the the rotation in degrees always in clockwise order.
        The rotation
      • toRotationMatrix

        default Matrix4d toRotationMatrix()
        Gets the 4D rotation matrix of this rotation.

        Minecraft's coordinate system is different than traditional systems applying the semantic meaning behind the x and z axis. These natures are described as below:

        • The x-axis indicates the east (when positive) or west (when negative) of the origin point (0, 0, 0)
        • The z-axis indicates the south (when positive) or north (when negative) of the origin point (0, 0, 0)

        These rules differ from traditional coordinate interpretations and therefore may be unintuitive when a rotation of 90 degrees will instead rotate the coordinates (1, 1, 1) across the pivot (0, 0, 0)

        The euler matrix that represents this rotation in the X-Z plane.