Interface Container

  • All Superinterfaces:
    Inventory, ValueContainer

    public interface Container
    extends Inventory
    A Container is effectively a ViewModel for a particular set of Inventory objects used to allow players to interact with the Inventories, usually via a GUI (the View).
    • Method Detail

      • isViewedSlot

        boolean isViewedSlot​(Slot slot)
        Returns whether given slot is part of the viewed inventories but not part of the viewers own inventory.

        Examples for viewed inventory slots:

        All the slots of the opened chest and not the player grid below.

        The slots of the crafting grid in the opened player inventory.

        Parameters:
        slot - The slot to check.
        Returns:
        true when the slot is part of the viewed inventories.
      • viewed

        List<Inventory> viewed()
        Returns the list of viewed inventories.

        This is usually at least the inventory a player opened and the players inventory.

        It is not necessary, that all slots of the viewed inventories are visible or interactable with.

        Returns:
        the list of viewed inventories.
      • setCursor

        boolean setCursor​(ItemStack item)
        Sets the viewing players cursor item.

        Returns false when the container is no longer open.

        Parameters:
        item - The item to set.
        Returns:
        true if the cursor was set.
      • cursor

        Optional<ItemStack> cursor()
        Gets the viewing players cursor item.

        Returns Optional.empty() when the container was closed.

        Returns:
        The players cursor item.
      • isOpen

        boolean isOpen()
        Returns whether this Container is open.
        Returns:
        Whether this Container is open.