Interface StoppedGameEvent
-
- All Superinterfaces:
Event,LifecycleEvent
public interface StoppedGameEvent extends LifecycleEvent
This event is called at the end of aGameinstance, after the game's state has shut down.This is the last event called by Sponge within a game lifecycle.
This event may not be fired in the event of an "unclean" shutdown (such as one due to a crash).
Most users will want to listen to
StoppingEngineEventinstead, to do operations tied to the lifecycle of one single engine.