Interface InventoryMenu
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public interface InventoryMenu
Helper for Menus based on Inventories.This helper provides simple callbacks that can be used instead of listening to inventory events.
InventoryMenus are by default readonly and automatically prevent any changes made by players in the menu.
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Method Summary
All Methods Static Methods Instance Methods Abstract Methods Modifier and Type Method Description ViewableInventory
inventory()
Returns the current inventory used in this menu.static InventoryMenu
of(ViewableInventory inventory)
Creates a new InventoryMenu based on given inventory.Optional<Container>
open(ServerPlayer player)
Opens this menu for givenplayer
.void
registerChange(SlotChangeHandler handler)
Registers a change callback.void
registerClick(ClickHandler handler)
Registers a click callback.void
registerClose(CloseHandler handler)
Registers a callback for when this menu is closed.void
registerHandler(InventoryCallbackHandler handler)
Registers click callbacks.void
registerKeySwap(KeySwapHandler handler)
Registers a key-swap click callback.void
registerSlotClick(SlotClickHandler handler)
Registers a slot click callback.void
setCurrentInventory(ViewableInventory inventory)
Sets a new inventory.InventoryMenu
setReadOnly(boolean readOnly)
Sets the readonly mode for this menu.void
setTitle(Component title)
Sets the title of this menu.void
unregisterAll()
Unregisters all callback handlers.
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Method Detail
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of
static InventoryMenu of(ViewableInventory inventory)
Creates a new InventoryMenu based on given inventory.- Parameters:
inventory
- the inventory- Returns:
- the new menu.
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inventory
ViewableInventory inventory()
Returns the current inventory used in this menu.- Returns:
- the current inventory
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setCurrentInventory
void setCurrentInventory(ViewableInventory inventory)
Sets a new inventory. If the ContainerType does not change the inventory will be swapped out silently.If the ContainerType is different all existing callbacks are cleared and open menus are closed and reopened with the new inventory.
- Parameters:
inventory
- the new inventory
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setTitle
void setTitle(Component title)
Sets the title of this menu.Any open menus are closed and reopened with the new title.
- Parameters:
title
- the new title.
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registerHandler
void registerHandler(InventoryCallbackHandler handler)
Registers click callbacks. Unregisters previously registered handler of the same type.Return false in the handler to prevent changes.
Possible handlers:
ClickHandler
,SlotClickHandler
,KeySwapHandler
,SlotChangeHandler
,CloseHandler
- Parameters:
handler
- the handler
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registerClick
void registerClick(ClickHandler handler)
Registers a click callback. Unregisters previously registered handler of the same type.Return false in the handler to prevent changes.
- Parameters:
handler
- the handler
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registerSlotClick
void registerSlotClick(SlotClickHandler handler)
Registers a slot click callback. Unregisters previously registered handler of the same type.Return false in the handler to prevent changes.
- Parameters:
handler
- the handler
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registerKeySwap
void registerKeySwap(KeySwapHandler handler)
Registers a key-swap click callback. Unregisters previously registered handler of the same type.Return false in the handler to prevent changes.
- Parameters:
handler
- the handler
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registerChange
void registerChange(SlotChangeHandler handler)
Registers a change callback. Unregisters previously registered SlotChangeHandler.You can override the behaviour of
setReadOnly(boolean)
with this.Return false in the handler to prevent changes.
- Parameters:
handler
- the callback handler
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registerClose
void registerClose(CloseHandler handler)
Registers a callback for when this menu is closed. Unregisters previously registered handler.- Parameters:
handler
- the callback handler
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unregisterAll
void unregisterAll()
Unregisters all callback handlers.
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setReadOnly
InventoryMenu setReadOnly(boolean readOnly)
Sets the readonly mode for this menu.By default this is true and cancels any change in menu.
- Parameters:
readOnly
- whether to make the menu readonly or not.- Returns:
- this menu
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open
Optional<Container> open(ServerPlayer player)
Opens this menu for givenplayer
.- Parameters:
player
- the player.- Returns:
- the opened Container.
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