Interface | Description |
---|---|
ArchetypeVolume |
A copy of a region taken from another extent.
|
BiomeVolume |
A volume containing biomes that can be at least accessed.
|
BlockVolume |
A volume containing blocks that can be at least accessed.
|
EntityUniverse |
A container of
Entity instances. |
Extent |
A mutable object containing blocks, tile entities, entities, and possibly
other game objects.
|
ExtentBufferFactory |
A factory for creating buffers to store extent data.
|
ImmutableBiomeVolume |
An volume containing biomes that can be accessed but not modified.
|
ImmutableBlockVolume |
A volume containing blocks that can be accessed but not modified.
|
InteractableVolume | |
LocationCompositeValueStore |
A type of
Location based value store that can handle proxied data api
related queries for specific positions. |
MutableBiomeVolume |
A volume containing biomes that can be accessed and modified.
|
MutableBlockVolume |
A volume containing blocks that can be accessed and modified.
|
TileEntityVolume |
A mutable block volume that also contains
TileEntity instances. |
UnmodifiableBiomeVolume |
A volume containing biomes that can be accessed but not modified.
|
UnmodifiableBlockVolume |
A volume containing blocks that can be accessed but not modified.
|
Class | Description |
---|---|
EntityUniverse.EntityHit |
The result of an intersection between a ray and an entity.
|
Enum | Description |
---|---|
StorageType |
Storage types that can be used for storing blocks and biomes.
|