Interface | Description |
---|---|
ChangeWorldBorderEvent |
Fired when the world border changes for a
Player or a World . |
ChangeWorldBorderEvent.TargetPlayer |
An event that is fired when a player's world border is changed.
|
ChangeWorldBorderEvent.TargetWorld |
An event that is fired when a world's border is changed.
|
ChangeWorldGameRuleEvent |
Called when a GameRule is changed.
|
ChangeWorldWeatherEvent |
Called when a
WeatherUniverse 's Weather changes. |
ChunkPreGenerationEvent |
Base event for when a
ChunkPreGenerate task
is underway. |
ChunkPreGenerationEvent.Cancelled |
Event fired when the pre generation has been cancelled.
|
ChunkPreGenerationEvent.Complete |
Event fired when the pre generation has been completed.
|
ChunkPreGenerationEvent.Post |
Event fired when a step has completed.
|
ChunkPreGenerationEvent.Pre |
Event fired when chunks are about to be generated.
|
ConstructPortalEvent |
An event where a portal is created.
|
ConstructWorldPropertiesEvent |
An event for when a
WorldProperties has been created. |
ExplosionEvent | |
ExplosionEvent.Detonate |
An event that is fired as the explosion is going to start affecting
multiple blocks and entities.
|
ExplosionEvent.Post |
An event that is fired after the completion of an explosion such that all
block changes that took place due to the explosion (including side
affected blocks) will be included.
|
ExplosionEvent.Pre |
An event that is fired before the explosion occurs.
|
GenerateChunkEvent |
Called when a
Chunk is about to be generated. |
GenerateChunkEvent.Post | |
GenerateChunkEvent.Pre | |
LoadWorldEvent |
Base event for when a
World is loaded. |
SaveWorldEvent |
Base event for when a
World is saved. |
SaveWorldEvent.Post | |
SaveWorldEvent.Pre | |
TargetWorldEvent | |
UnloadWorldEvent |
Base event for when a
World is unloaded. |