public static interface UseItemStackEvent.Stop extends UseItemStackEvent, Cancellable
UseItemStackEvent.Tick when an ItemType has finished being
used.
Examples:
Duration on this event is how long the item had left in its countdown before 'finishing'.
In Vanilla, this is only fired for players, not other entities.
In Vanilla, setting the duration on this event will have no effect.
Cancelling this event will prevent the ItemType from being
notified that it has stopped being used. The only vanilla
ItemType this would affect are bows, and it would cause the bow
to NOT fire.
UseItemStackEvent.Finish, UseItemStackEvent.Replace, UseItemStackEvent.Reset, UseItemStackEvent.Start, UseItemStackEvent.Stop, UseItemStackEvent.TickgetItemStackInUse, getOriginalRemainingDuration, getRemainingDuration, setRemainingDurationgetCause, getContext, getSourceisCancelled, setCancelled