public interface AttackEntityEvent extends TargetEntityEvent, Cancellable
Entity
is being "attacked".
The uniqueness of this event is that all DamageSource
s can deal
varying amounts of damage with varying modifiers based on various reasons.
Due to this ambiguous variety of information that is possible to provide,
the AttackEntityEvent
can be summarized as so:
An Arrow
,
that was shot by a Skeleton
,
with an enchanted ItemTypes.BOW
ItemStack
,
when the World
Difficulty
was set to
Difficulties.HARD
,
will deal possibly "5" damage to any Entity
it hits.
The issue with representing this type of "logic flow" is that a
particular amount of damage from a DamageSource
, even if specified
to a particular DamageType
, has no static finalized amount of damage
to deal to a particular Entity
. To properly represent this,
a DamageSource
has various "states" such as:
DamageSource.isAbsolute()
, or DamageSource.isBypassingArmor()
.
Quite simply, the DamageSource
will always be the "first" element
within a Cause
that can be retrieved from Event.getCause()
.
Next, any additional "aides" in attacking the Entity
will
be included in order of "priority of relation" to "attacking" the entity. In
short, if another Entity
is considered a "team member" to the
attacking Entity
, the "team member" may be a second element within
the Cause
. The same can be said if an Arrow
was shot from
a Dispenser
that was triggered by a Player
flipping a
switch.
Continuing with the notion of "modifiers" to damage, the "base" damage
is modified or added onto after various unknown methods are called or
processed on the damage. Optimally, these modifiers can be traced to a
particular object, be it an ItemStack
, Difficulty
, or
simply an an attribute. The interesting part is that these "modifiers"
do not just define a static value to add to the "base" damage, they
are usually a loose form of a Function
that are applied to
the "base" damage. Given that Cause
has a unique capability of
storing any and every Object
willing to be passed into it, we
can easily represent these "sources" of "modifiers" in a Cause
.
Now, knowing the "source" will not provide enough information, so a
DamageModifierType
is provided with a DamageModifier
to
paint the fullest picture of "explaining" the DamageModifier
as to
why it is present, and why it is "modifying" the "base" damage. Finally,
we can associate a DamageModifier
with a Function
that is
passed the current "damage" into Function.apply(Object)
, being added
to the current "damage". After all DamageModifier
Function
s
are "applied", the overall "damage" is now the final damage to actually
throw a AttackEntityEvent
.
Note that due to the mechanics of the game, DamageModifier
s
are always ordered in the order of which they apply their modifier onto
the "base" damage. The implementation for getFinalOutputDamage()
can
be exemplified like so:
double damage = this.baseDamage;
for (Map.Entry<DamageModifier, Function<? super Double, Double>>
entry : this.modifierFunctions.entrySet()) {
damage += checkNotNull(entry.getValue().apply(damage));
}
return damage;
After which, the "final" damage is simply the summation of the
"base" damage and all "modified damage" for each DamageModifier
provided in this event.
Coming forward, it is possible to further customize not only the "base"
damage, but override pre-existing DamageModifier
Function
s
by calling setOutputDamage(DamageModifier, DoubleUnaryOperator)
at which point the
end result may be undefined. However, if a custom DamageModifier
that aims to alter the "final" damage based on some custom circumstances,
calling setOutputDamage(DamageModifier, DoubleUnaryOperator)
on a new
DamageModifier
instance, easily created from the
DamageModifier.Builder
,
the provided pairing will be added at the
"end" of the list for "modifying" the "base" damage.
Note that this event is intended for processing incoming damage to
an Entity
prior to any DamageModifier
s associated with
the TargetEntityEvent.getTargetEntity()
. The AttackEntityEvent
is used
to process the various DamageModifier
s of which originate or are
associated with the targeted Entity
.
Modifier and Type | Field and Description |
---|---|
static String |
ABSORPTION
For use with a
DamageModifier where it's type is a
DamageModifierTypes.ABSORPTION and the Cause contains
a PotionEffect . |
static String |
BOOTS
For use with a
DamageModifier where it's type is a
DamageModifierTypes.ARMOR and the Cause contains
an ItemStackSnapshot for "boots". |
static String |
CHESTPLATE
For use with a
DamageModifier where it's type is a
DamageModifierTypes.ARMOR and the Cause contains
an ItemStackSnapshot for a "chestplate". |
static String |
CREATOR
For use with a
DamageModifier where the root cause is "created"
by an object, usually the Entity or Living entity. |
static String |
GENERAL_ARMOR
For use with a
DamageModifier where it's type is a
DamageModifierTypes.ARMOR and the Cause contains
an ItemStackSnapshot . |
static String |
HARD_HAT_ARMOR
For use with a
DamageModifier where it's type is a
DamageModifierTypes.HARD_HAT and the Cause contains
an ItemStackSnapshot , usually a helmet. |
static String |
HELMET
For use with a
DamageModifier where it's type is a
DamageModifierTypes.ARMOR and the Cause contains
an ItemStackSnapshot for a "helmet". |
static String |
LEGGINGS
For use with a
DamageModifier where it's type is a
DamageModifierTypes.ARMOR and the Cause contains
an ItemStackSnapshot for "leggings". |
static String |
NOTIFIER
For use with a
DamageSource where it is either a
BlockDamageSource or EntityDamageSource such that
it was last "notified" by the object represented in the cause. |
static String |
RESISTANCE
For use with a
DamageModifier where it's type is a
DamageModifierTypes.HARD_HAT and the Cause contains
a PotionEffect . |
static String |
SHIELD
or use with a
DamageModifier where its type is a
DamageModifierTypes.SHIELD and the Cause contains
an ItemStackSnapshot (in Vanilla, a shield). |
static String |
SOURCE
For use with the
DamageSource that is known as the "source"
of the damage. |
Modifier and Type | Method and Description |
---|---|
void |
addDamageModifierAfter(DamageModifier damageModifier,
DoubleUnaryOperator function,
Set<DamageModifierType> after)
Adds the provided
DamageModifier and Function to the list
of modifiers, such that the modifier will appear in order after any
current modifiers whose type are included in the provided Set
of DamageModifierType s. |
void |
addDamageModifierBefore(DamageModifier damageModifier,
DoubleUnaryOperator function,
Set<DamageModifierType> before)
Adds the provided
DamageModifier and Function to the
list of modifiers, such that the Set containing
DamageModifierType s provided in before will appear
after the provided damage modifier. |
double |
getBaseOutputDamage()
Gets the "base" damage to deal to the targeted
Entity . |
double |
getFinalOutputDamage()
Gets the final damage that will be passed into the proceeding
AttackEntityEvent . |
int |
getKnockbackModifier()
Gets the knock back modifier.
|
List<DamageFunction> |
getModifiers()
|
double |
getOriginalDamage()
Gets the original "raw" amount of damage to deal to the targeted
Entity . |
Map<DamageModifier,Double> |
getOriginalDamages()
Gets an
ImmutableMap of all original DamageModifier s
and their associated "modified" damage. |
double |
getOriginalFinalDamage()
Gets the original "final" amount of damage after all original
DamageModifier s are applied to getOriginalDamage() . |
List<ModifierFunction<DamageModifier>> |
getOriginalFunctions()
|
double |
getOriginalModifierDamage(DamageModifier damageModifier)
Gets the original damage for the provided
DamageModifier . |
double |
getOutputDamage(DamageModifier damageModifier)
Gets the damage for the provided
DamageModifier . |
boolean |
isModifierApplicable(DamageModifier damageModifier)
Checks whether the provided
DamageModifier is applicable to the
current available DamageModifier s. |
void |
setBaseOutputDamage(double baseDamage)
Sets the "base" damage to deal to the targeted
Entity . |
void |
setKnockbackModifier(int modifier)
Sets the knock back modifier.
|
void |
setOutputDamage(DamageModifier damageModifier,
DoubleUnaryOperator function)
Sets the provided
Function to be used for the given
DamageModifier . |
getTargetEntity
getCause, getContext, getSource
isCancelled, setCancelled
static final String SOURCE
DamageSource
that is known as the "source"
of the damage.static final String HARD_HAT_ARMOR
DamageModifier
where it's type is a
DamageModifierTypes.HARD_HAT
and the Cause
contains
an ItemStackSnapshot
, usually a helmet.static final String SHIELD
DamageModifier
where its type is a
DamageModifierTypes.SHIELD
and the Cause
contains
an ItemStackSnapshot
(in Vanilla, a shield).static final String GENERAL_ARMOR
DamageModifier
where it's type is a
DamageModifierTypes.ARMOR
and the Cause
contains
an ItemStackSnapshot
. Separate from hard hat but still
considered as "armor" where it will absorb a certain amount of damage
before dealing damage to the wearer.static final String HELMET
DamageModifier
where it's type is a
DamageModifierTypes.ARMOR
and the Cause
contains
an ItemStackSnapshot
for a "helmet".static final String CHESTPLATE
DamageModifier
where it's type is a
DamageModifierTypes.ARMOR
and the Cause
contains
an ItemStackSnapshot
for a "chestplate".static final String LEGGINGS
DamageModifier
where it's type is a
DamageModifierTypes.ARMOR
and the Cause
contains
an ItemStackSnapshot
for "leggings".static final String BOOTS
DamageModifier
where it's type is a
DamageModifierTypes.ARMOR
and the Cause
contains
an ItemStackSnapshot
for "boots".static final String RESISTANCE
DamageModifier
where it's type is a
DamageModifierTypes.HARD_HAT
and the Cause
contains
a PotionEffect
.static final String ABSORPTION
DamageModifier
where it's type is a
DamageModifierTypes.ABSORPTION
and the Cause
contains
a PotionEffect
.static final String CREATOR
DamageModifier
where the root cause is "created"
by an object, usually the Entity
or Living
entity.static final String NOTIFIER
DamageSource
where it is either a
BlockDamageSource
or EntityDamageSource
such that
it was last "notified" by the object represented in the cause.
Usually this is used where a Player
interacted with the
now DamageSource
such that they
double getOriginalDamage()
Entity
.double getOriginalFinalDamage()
DamageModifier
s are applied to getOriginalDamage()
.
The "final" damage is considered the amount of health being lost by
the Entity
, if health is tracked.Map<DamageModifier,Double> getOriginalDamages()
ImmutableMap
of all original DamageModifier
s
and their associated "modified" damage. Note that ordering is not
retained.double getOriginalModifierDamage(DamageModifier damageModifier)
DamageModifier
. If
the provided DamageModifier
was not included in
getOriginalDamages()
, an IllegalArgumentException
is
thrown.damageModifier
- The original damage modifierList<ModifierFunction<DamageModifier>> getOriginalFunctions()
double getBaseOutputDamage()
Entity
. The
"base" damage is the original value before passing along the chain of
Function
s for all known DamageModifier
s.void setBaseOutputDamage(double baseDamage)
Entity
. The
"base" damage is the original value before passing along the chain of
Function
s for all known DamageModifier
s.baseDamage
- The base damagedouble getFinalOutputDamage()
AttackEntityEvent
. The final damage is the end result of the
getBaseOutputDamage()
being applied in Function.apply(Object)
available from all the Tuple
s of DamageModifier
to
Function
in getOriginalFunctions()
.boolean isModifierApplicable(DamageModifier damageModifier)
DamageModifier
is applicable to the
current available DamageModifier
s.damageModifier
- The damage modifier to checkdouble getOutputDamage(DamageModifier damageModifier)
DamageModifier
. Providing that
isModifierApplicable(DamageModifier)
returns true
,
the cached "damage" for the DamageModifier
is returned.damageModifier
- The damage modifier to get the damage forvoid setOutputDamage(DamageModifier damageModifier, DoubleUnaryOperator function)
Function
to be used for the given
DamageModifier
. If the DamageModifier
is already
included in getModifiers()
, the Function
replaces
the existing function. If there is no Tuple
for the
DamageModifier
, a new one is created and added to the end
of the list of Function
s to be applied to the
getBaseOutputDamage()
.
If needing to create a custom DamageModifier
is required,
usage of the
DamageModifier.Builder
is recommended.
damageModifier
- The damage modifierfunction
- The function to map to the modifiervoid addDamageModifierBefore(DamageModifier damageModifier, DoubleUnaryOperator function, Set<DamageModifierType> before)
DamageModifier
and Function
to the
list of modifiers, such that the Set
containing
DamageModifierType
s provided in before
will appear
after the provided damage modifier.damageModifier
- The damage modifier to addfunction
- The associated functionbefore
- The set containing the modifier types to come after
the provided modifiervoid addDamageModifierAfter(DamageModifier damageModifier, DoubleUnaryOperator function, Set<DamageModifierType> after)
DamageModifier
and Function
to the list
of modifiers, such that the modifier will appear in order after any
current modifiers whose type are included in the provided Set
of DamageModifierType
s.damageModifier
- The damage modifier to addfunction
- The associated functionafter
- The set of modifier types to come before the new modifierList<DamageFunction> getModifiers()
Tuple
s of DamageModifier
keyed to
their representative Function
s. All DamageModifier
s are
applicable to the entity based on the DamageSource
and any
possible invulnerabilities due to the DamageSource
.int getKnockbackModifier()
void setKnockbackModifier(int modifier)
modifier
- The knock back modifier to set