public final class HealingSources extends Object
HealingSource
s that remain static, or
otherwise "ambiguous" with regards to the actual source. Examples include:
in the event an Entity
is being damaged due to falling through the
"void", an Entity
being damaged for being "on fire" in which case
an IgniteableData
may be present from the Entity
, etc.
HealingSource
s that rely on live instances of various objects,
including other Entity
instances, or a block at a specific
Location
rely on the various other types of HealingSource
s.
public static final HealingSource FOOD
public static final HealingSource GENERIC
public static final HealingSource MAGIC