public static interface CollideEvent.Impact extends CollideEvent
Entity
or BlockSnapshot
impact with each
other.
Note: this should only fire once after the first impact.
CollideEvent.Impact
Modifier and Type | Method and Description |
---|---|
Location<World> |
getImpactPoint()
Gets the
Location where the impact took place. |
getCause, getContext, getSource
isCancelled, setCancelled